I had an idea for a new kingdom, related to status effects.
Thought I’d share it here. Feel free to use the idea, or do something similar, if you like it.
Kingdom name: Avonula
Description: Avonula was a beautiful city of tranquil fun and free trade, but has become polluted and inflicted in recent times. The residents have been altered by this, learning to thrive in their suffering but any peace has long since fled.
Troop type: Mutant
Class: Afflicted
Gem Mastery: Yellow
Tributes: Gold: 10, Glory: 100, Souls: 25
Skill bonus: Magic
Map Position: Right of Darkstone, Down from Blighted Lands, on the coast
Banner: Banner of decay - +2 Yellow, +1 Blue, -1 Green
New traits:
Common Traits -
- Mutated Claws - deals +5% skull damage per status effect on myself, up to 100%.
- Mutated Armour - take 5% less skull damage per status effect on myself, up to 50%.
- Mutated Spirit - takes 5% less spell damage per status effect on myself, up to 50%.
- Mutant Bond - all ally mutants gain +2 life.
- Pre-existing Affliction - at the start of battle, inflict a random status effect on myself.
Legendary Traits -
- Contaminate - There is a 50% chance to inflict a random status effect on a random enemy at the start of my turn.
- Flourish - There is a 50% chance to inflict a random status effect on a random ally at the start of my turn.
Mythic Traits:
- Defensive Spray - Inflict a random status effect on a random enemy when enemies gain an Extra Turn.
- Corrosive Infection - Deal 3 damage to all enemies whenever a status effect is inflicted on any troop.
Troop List:
- Infected - Common - MC 10 - Colour Yellow - Type Mutant/Beast - Role Warrior - Traits (Nimble, Venomous, Mutated Claws) - Spell (Emboldening Strike: Deal 10 damage to the first enemy. Gain (magic+1) attack, boosted by the number of status effects on myself. [1:1])
- Infected Mage - Common - MC 11 - Colour Yellow - Type Mutant - Role Mage - Traits (Alert, Air Spirit, Mutant Bond) - Spell (Deform: Deal (magic) splash damage to target enemy, boosted by the number of status effects on myself. Inflict a random status effect on all affected enemies and myself. [1:1])
- Toxic Infected - Common - MC 5 - Colour Brown - Type mutant - Role Support - Traits (Alert, Venomous, Pre-existing Affliction) - Spell (Burst: Sacrifice myself and deal (magic) damage to a random enemy. Apply a random status effect to all allies and enemies, boosted by the number of status effects on myself. [2:1])
- Putrid Backbiter - Rare - MC 14 - Colour Yellow/Brown - Type Mutant - Role Assassin - Traits (Slippery,Razor Teeth,Mutated Armour) - Spell (Tainted Chomp: Deal (magic x 1.5) damage to target enemy, boosted by all status effects on them and myself. [1:2])
- Defiler - Rare - MC 12 - Colour Yellow/Red - Type Mutant - Role Generator - Traits (Alert,Pre-existing Affliction,Empowered) - Spell (A pox: Create 3 yellow gems, boosted by all status effects on all allies, up to a total of 13. [1:1])
- Noxious Infected - Rare - MC 13 - Colour Yellow/Blue - Type Mutant - Role Warlock - Traits (Sturdy,Plague Touch,Mutated Armour) - Spell (Befoul: Eliminate (magic+2) from a random skill on 2 random enemies, boosted by all status effects on myself. [1:1])
- Putrescent Fae - Rare - MC 12 - Colour Yellow/Green - Type Mutant/Elf - Role Support - Traits (Sky Ancestry,Fey Touch,Mutated Spirit) - Spell (Foul Growth: Give (magic+2) attack and life to all allies, boosted by the number of status effects on myself. [1:1])
- Infected General - Ultra-Rare - MC 14 - Colour Red/Blue - Type Mutant - Role Warmaster - Traits (Alert,Venomous,Mutant Bond) - Spell (Rising Infestation: Give (magic/2 +5) attack to the first ally. There is a 10% chance to summon a random Infected troop, boosted by all status effects on all allies. [1:4])
- Wall Of Sores - Ultra-Rare - MC 14 - Colour Yellow/Purple - Type Mutant - Role Defender - Traits (Thick Head,Scalding,Mutated Armour) - Spell (Hardened Sores: Gain (magicx2) armour, boosted by all status effects on all allies. [3:1])
- Decayed Fae - Ultra-Rare - MC 13 - Colour Yellow/Green - Type Mutant/Elf - Role Warrior - Traits (Sky Ancestry,Eagle Eye,Mutated Claws) - Spell (Spiked Growth: Gain (magic+5) attack and armour, boosted by all status effects on all allies [1:2])
- Infected Scientist - Ultra-Rare - MC 14 - Colour Blue/Purple - Type Mutant - Role Generator - Traits (Insulated,Plague Touch,Mutated Spirit) - Spell (Toxify: Convert all Purple gems to Yellow. Inflict a random status effect on a random ally or enemy for each gem transformed.)
- Contaminated Guard - Ultra-Rare - MC 12 - Colour Brown/Red - Type Mutant - Role Striker - Traits (Slippery,Knockout,Mutated Armour) - Spell (Barbaric Blow: Deal (Magic+3) damage to target enemy. Then Steal (Magic+1) from a random skill, boosted by the number of status effects on myself. [1:2])
- Deformed Officer - Epic - MC 14 - Colour Yellow/Red - Type Mutant - Role Striker - Traits (Brave,Knockout,Mutated Armour) - Spell (Rank And File: Deal (magic +3) true splash damage to target enemy, boosted by all status effects on myself. Apply a random status effect to myself. [1:2])
- Ailing Musician - Epic - MC 15 - Colour Blue/Green - Type Mutant - Role Assassin - Traits (Cunning,Snare,Mutated Spirit) - Spell (Song Of Sickness: Deal (magic+5) true damage to a random enemy, boosted by all status effects on myself. If I have more than 6 status effects, deal double damage. [1:4])
- Mutant Medic - Epic - MC 15 - Colour Red/Brown - Type Mutant/Elemental - Role Support - Traits (Fireproof,Tangle,Mutated Armour) - Spell (Risky Medicine: Remove all status effects from target ally. Boost all their skills by the number of status effects removed and all status effects on myself. Then, apply 3 random status effects to them. [3:1])
- Half-formed Herald - Epic - MC 16 - Colour Yellow/Blue - Type Mutant - Role Warmaster - Traits (Immune,Eagle Eye,Mutated Armour) - Spell (Turn The Tides: Convert all Yellow gems to skulls. Create a skull, boosted by all status effects on myself, up to 9. [2:1])
- Corrupted Monk - Epic - MC 17 - Colour Yellow/Brown - Type Mutant - Role Warlock - Traits (Nimble,Serenity,Pre-existing Affliction) - Spell (Targeted Toxicity: Deal (magic/2) damage to 3 random enemies. Inflict a random status effect on each of them and drain mana equal to the number of status effects on myself.)
- Contaminated Remains - Epic - MC 14 - Colour Blue/Red - Type Mutant/Undead - Role Mage - Traits (Warded,Cursed Touch,Mutated Claws) - Spell (Sick To Death: Explode a random gem for every status effect on myself, up to 12. Deal (magic/2) damage to all enemies, boosted by the number of skulls destroyed. [1:4])
- Gidorer - Legendary - MC 16 - Colour Brown/Red - Type Mutant - Role Warrior - Traits (Nimble,Razor Teeth,Mutated Claws) - Spell (Decaying Duel: Pull target enemy to the front and deal damage to them equal to my attack, boosted by all status effects on myself. If I have more status effects, deal an extra 25 damage. [1:2])
- River Urchin - Legendary - MC 17 - Colour Blue/Yellow - Type Mutant - Role Defender - Traits (Thick Head,Poison Spores,Mutated Armour) - Spell (Toxic Armour: Deal 35 scatter damage, boosted by my armour. Gain 35 armour, boosted by all status effects on myself. [1:2])
- Infected Sorceror - Legendary - MC 18 - Colour Yellow/Purple - Type Mutant/Mystic - Role Mage - Traits (Alert,Chill Touch,Mutated Spirit) - Spell (A Taste Of Your Own: Deal (magicx2) damage to all enemies, boosted by status effects on all allies. There is a chance equal to the number of status effects on myself to devour a random ally, if they are an Infected troop, and summon a random Infected troop. [1:2])
- The Desecrated One - Legendary - MC 16 - Colour Blue/Brown - Type Mutant - Role Warmaster - Traits (Warded,Fear Touch,Contaminate) - Spell (Bring Forth Your Dead: Create 8 skulls. Create 1 doomskull, boosted by all status effects on myself, up to 10. [2:1])
- Sickening Surgeon - Legendary - MC 15 - Colour Blue/Brown - Type Mutant - Role Generator - Traits (Sturdy,Death Touch,Flourish) - Spell (Lance The Boil: Cleanse target ally. Create a yellow gem for every status effect removed.)
- Darkened Fire Sprite - Legendary - MC 17 - Colour Yellow/Green - Type Mutant/Elemental - Role Striker - Traits (Slippery,Aflame,Pre-existing Affliction) - Spell (Cleansing Flamethrower: Cleanse target ally and dispel a random enemy. Deal (magic+2) damage to the weakest enemy, boosted by status effects removed. [1:3])
- Distorted Skunk - Mythic - MC 21 - Colour Yellow/Brown/Blue - Type Mutant/Beast - Role Warlock - Traits (Immune,Cursed Touch,Defensive Spray) - Spell (Vile Spray: Eliminate 5 points from a random skill from each enemy, boosted by the number of status effects on all allies. Inflict 3 random status effects on each enemy affected. [1:2])
- Pustulant Overlord - Mythic - MC 25 - Colour Yellow/Red/Purple - Type Mutant - Role Support - Traits (Impervious,Broken Jaw,Corrosive Infection) - Spell (Spread The Pain: Inflict a random status effect on each enemy, boosted by all status effects on all allies. Inflict a random status effect on each ally, boosted by all status effects on all enemies. [4:1])
And here’s some ideas of what the infected look like. I imagined them being like otters, but mutated.
AI generators actually do a good job for this, given that the troops SHOULD look wrong.