I’m having a somewhat hard time seeing a change that definitely never happened transform into a bug fix a group of ninja developers has secretly been working on the past two years, retroactively sneaking it into the patch launched over a week ago by clever use of a time machine. But I guess this is Krystara, where Tyri has taught has that anything is plausible, you just need to believe.
In the past, whenever some change significantly increased the amount of resources gained by players, the value of those resources was decreased to compensate. One prominent example is the x4 speed setting, the increased gold income was used to justify the guild task nerf. Since tribute income has now roughly been halved compared to what we received the past two years, would you consider it fair to also go the opposite way, increasing what we get for gold, souls and glory?
- Gold, decrease the cost of guild tasks or increase the task rewards
- Souls, decrease the amount needed to level up troops
- Glory, decrease the cost of weekly Glory Packs and Spoils of War or add additional items to the contents
A bump to the guild statue tribute multiplier would also be welcome.