Which means the conversion for the new system is really terrible. In the old system, the cost increased massively between each reward tier — almost like an exponential function. But in the new system, both the cost and rewards are linear. You can’t just base the conversion entirely on the new system.
Yes, the reward for Prestige Level 50 may be comparable to maxed kingdoms, but look at the cost. The same amount of resources could level Prestige all the way to level 61.
And that’s only for maxed kingdoms. It doesn’t even mention the worst-case scenario — comparing someone with level 16 kingdoms to someone with level 20 kingdoms, the loss is enormous.
I’m not sure I am seeing where you are calculating that you would be at a lower level than you are, and if you have max Kingdoms, then you end up with the same or better bonuses?
This is also not the case, in all the calculations for conversion above are what was calculated to ensure players Kingdoms remained at the same point, using resources that existed prior to 9.2. This is not comparable to how much Kingdom XP Crystals are individually worth, then how much of that you need to level a Kingdom as well as you need to meet the global population requirement.
Whereas if someone started playing from 9.2, the experience is completely different to get to level 50 (access to resources, needing to upgrading Kingdoms to ensure you are meeting global population, etc).
Again, this, is not correct cos you are only looking at the resource values and not considering that you also need to have the required Global Kingdom Population. You can’t just sink all your resources into one Kingdom to get it there, without also upgrading other Kingdoms, to increase the global population.
People sit on books until they get 30. They are not spending them to go to 16 and wait, 17 and wait, etc.. They go from 15 to 20 in one go. There is no point to do it until you get 30. The only bonus that matters is +1 skill. Also, not letting people target magic only is a mistake. We have never had to level everything up to then upgrade a magic kingdom further.
I understand that the conversion to the new system won’t be perfect, and there are other factors like Shining Dust or breaking Kingdom Population restrictions as compensation. But some of these numbers are just far beyond acceptable.
Leveling a kingdom to level 15 costs 30 Deeds and 2 Imperial Deeds, and it converts to 6k XP.
Leveling a kingdom from 15 to 20 costs 1,500 Deeds and 30 Imperial Deeds, yet it converts to only 10k more XP compared to level 15.
It costs 50 times more, but you only gain 2 times the XP.
I’m not arguing to cancel the new system. It’s just that some of these numbers seem like a major mistake. “Levels 16–20 only convert to 2k XP per level” – could you please report this to the designers and consider adjusting the conversion values?
Last weekend, I just spent 60 Deed Books to level up 2 kingdoms from lvl 15 to lvl 20, and now they’ll convert to only 20k more XP. If I had kept those books instead, they would’ve been worth 96k XP.
Even taking kingdom power levels (22–30) into account in the conversion, that’s only about 7k more XP per kingdom. It’s still a huge loss. In fact, I never even had enough medals to reach Power Level 30.
I can accept some unfairness, but not a 5x reduction like this. That’s insane. Imagine if I had forgotten to level the kingdom and read the notes first — I would have avoided so much lost. Which means the conversion rate is clearly wrong.
I will read through this again tomorrow when I am back in the office, because I need to check if it’s a misunderstanding of how the XP and your current level is converted, or a mistake in the data I wrote out, or something else.
Jeto, you don’t get paid enough, that’s a really huge blog. Going through the info, there’s quite a few things to look forward to. Some first comments on what not might work out as well:
Zhul’Kari currently boosts the Magic skill, and I’m pretty sure something other than Earth mastery. This is a typo and not some ninja change, right?
So if we upgrade before the update, we’ll start out with more Kingdom Tasks completed. Which will cause us to skip the associated rewards. What exactly do we get from Kingdoms Tasks? This feels like important data to base decisions on.
This looks like a dead bonus, at least in regards to how the game currently works. The total number of shiny tokens needed grows very much faster than the number of shiny tokens gained each week. So maxing any shiny troop at all for this to kick in isn’t really realistic, especially since it only applies to each kingdom individually. Since the shiny dust bonus seems to be intended as very late game bonus, any chance this might be changed to something more useful, like gaining a low amount of shiny dust each day?
Like others already pointed out, this was the main incentive for a lot of players to play PvP. Please consider adding something worthwhile to buy with gold marks back to the PvP shop or significantly reducing the effort required to complete the PvP pass. Players already view the PvP pass as a chore, they’ll feel even less happy about it once the side benefit (kingdom progression through gold marks) is gone.
The first part says earn crystals from completing kingdom tasks. The second part says earn kingdom XP from completing kingdom tasks. From what I can gather from the picture I assume you get kingdom crystals which is then automatically converted at a 1:1 ratio to kingdom XP? edit “Kingdom Crystals are also referred to as Kingdom XP.” Ignore this question, I missed that line. end edit
On the picture it looks like 300 kingdom XP per task. Are kingdom tasks always worth 300 kingdom XP or is the amount different for different tasks?
Feels like a missed opportunity to revamp all the rewards given by guild tasks.
Perhaps the reason it’s difficult to retain new players is because they are given the exact same resources we were for over 5 years? now.
Meanwhile there are 3-4 times as many troops to collect.
Also, the amount of gold needed to make it to a Legendary task is aging like a glass of milk in direct sunlight. Hard to convince someone to drink it, even harder to retain Gems of War players.