9.2 Crystal Kingdom: A Deep Dive!

Presumably, you mean the Monday reset following the update’s release…

(That’s not how it reads, right now.)

I thought it was perfectly clear. It can’t very well force a reset *before* the update drops, can it?

I have to be honest and say that it feels like you’re just really looking for things to be pedantic about.

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When exactly is the update coming? @Jeto We wait!!!

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Just calm down. No one is even here on the weekends anyway.:rofl:

Next week is already busy enough with Guild Wars, and with a new update, there are bound to be some problems. Switch will probably get the update on May 26, but it’s not really that big of a deal.

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What will happen if the update drops next week, during GW week and people are holding off on updating the game?
That would mean we would not all be on the same version of the game, wouldn’t that be a recipe for disaster and cause stability issues with game crashes?

No bother. It’s a lifetime normal thing, glitches during the GW week :grin:

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SO with gws coming this week , @Jeto can we get the 9.2 update after gw because of past updates there always seems to be bugs with every update. And GW’s means so much to us that the timing of the 9.2 update would be better after these next week’s gw’s. I hate to see a gw bug B/c 9.2 update

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Updated the table as some of the Shiny tasks in track 3 were incorrect. Basically, lowered the Shiny level requirements

Also, I haven’t shared a date for release cos we don’t have one yet.

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Also a note for 9.2 if it indeed does release this week, you can be on two different versions while Guild Wars is running - we have done it before. If there are issues in Guild Wars, I’ll be on it as soon as I can when we are back in the studio on Monday, as Friday is a studio closed date - as always, I will try and get them resolved as fast as I humanly can.

But again, we have no information, we are waiting to here back from external groups for any information on if 9.2 is 100% releasing this week. At the moment, it does seem like it is going ahead for the 20th Wednesday AEST

If it does release this week, it would release next week for Switch either way, as they take the longest to get approved and passed through submission.

In before anyone asks, there is no way to get a build to Nintendo any earlier than we do, it’s just in this instance the submission process has been a bit wild so it won’t line up to the other platforms if they do release this week.

Once I get more solid information I will do what I can to share it, I am still chasing up patch notes as well. As soon as I have them, I will get them set up and published ASAP even if the update is not this week.

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Doesnt it make more sense, if the power tasks correlates to the convertion rate and not being constant at 300?

I know that the staggered table has to do with the extra stat at power level 5 and that every player should keep the same stat bonus. The big problem is that at powerlevel 9 to 10 is a big hurdle for midgame player and they suffer massive from the downrounding from 319/333 to 300 compared to endgame players with powerlevel 30.

In numbers: +180-10*58+10*100 = 1400 for each kingdom. (In worst case at powerlevel 10, it is even 1580). For all kingdoms we get 38*1400xp = 53200xp .
This isnt a small rounding glitch. If you dont like the odd numbers 333/333/334, then do 300/300/400 or the possibility to reset to powerlevel 1 before convertion.

Thank you.

Excellent news, that the shiny troop tasks is lowered.:heart_decoration:

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Hi Jeto,

thank you on this changes regarding shiny troops.
This looks way more doable now!

:+1:
regards
Hunk

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