@Starlite +1 million likes if I could. That reward screen looks so nice! Send those images over to the devs, along with your analysis immediately!
I strongly disagree. Yes, that Victory screen mockup has a lot of information on it, but it’s very visually cluttered and I suspect it won’t scale well across all the various resolutions and aspect ratios that GoW runs on.
I’m not the biggest fan of the Victory screen rework – the loss of the player avatar, and of the head-to-head player vs. opponent avatars in PvP battles, is significant, as is the loss of the gnome-flavored rewards – but clearly the guiding principle behind it is to simplify and streamline the information presentation. Combining rewards of the same type means fewer rewards on screen; the upper row highlights the specially-important rewards. (And yeah, the choices of which rewards go to the upper row are often bizarre, but that’s something that can be incrementally improved.
(I also suspect the rework is a bit of an stealth experiment in better scaling the UI to ultrawide displays, but that’s just a guess.)
I’ll say nothing about kingdom quests - for that I’d have to start another account and it’s not something I want to do right now.
I’ll say nothing new about epic and normal burning chests - that portion is already in the other thread and I won’t repeat it here.
Changes to the daily adventures is a step in the right direction, at least now I don’t have to move mouse from one side of the screen to the other after every single battle. Of course, it’s still miles away from the old system but a but less annoying.
The reward screen, though…
Off the bat - @Starlite gives a good analysis. Use it wisely.
Things that I’d like to say (some might be repeat of what is already present in other people’s comments).
Definitely positive thing is moving progress towards shrines a little out of the way. (Ideally, I’d like it do disappear forever never to be seen again ever, but I’ll take what you have done now.)
You have tried - I give you that much - but the execution…I have to take a deep breath every fourteen seconds. The logic and intent behind your actions is impenetrable.
(So, apart from not understanding what is so “major” about traitstones, I’ll try to go over some sections…)
World event reward screen - it looked fine, collectibles and valraven sigils were shown as “major” rewards. One can only hope that it translates to other guild events as well.
Delve reward screen - it should be judged in a delve that can be progressed. When doing level 50, I’d call it meh, whatever (apart from chest upgrade not showing chest level.
PvP reward screen - I screwed up badly and forgot to do citadel battles yesterday, consequently, I cannot do gold mark battles today (which is a pity and a lesson to be more careful next time), so my impressions are incomplete. However, VP must be show as “major” rewards always.
Daily adventure reward screen - inconsistent. All sections prizes should be put in “major” rewards. For example, today glory task shows glory in “minor” rewards, traitstone task puts traitstones in “major” rewards, deed tasks puts deeds in “major” rewards. They all should follow the same patter and display rewards in the same way.
Explore - inconsistent. Boss chest goes to “major” rewards while mimic and hoard mimic chests are shown as “minor” rewards. Mythstone should also be displayed as “major” reward.
And this is the most problematic part.
First of all, all gnome rewards (and battlecrashers, when they’re active) should go into “major” rewards. Right now it is inconsistent - glory goes into “minor”, dragonite goes into “major”, ingots go into “minor”, jewels go into “major”…phew, guys, - make all of them do the same. Period.
And that brings us to the second point, I absolutely do not agree with pooling all rewards of the same type under one icon.
Let’s look, for example, at a vault battle…
I want to see at a glance which gnome gave me what. I do not want any obscure clicks like in the second screenshot that still leave me none the wiser - feel free to tell me how much gold each of the gnomes gave me, I sure can not.
What you have made now makes tracking impossible but I want to be able to track stuff. Even if I’m not actively filling in a spreadsheet, I want to keep mental track of who drops what and be able to start proper tracking any time I might get funny vibes (especially when you are so adamant on keeping droprates more secretive than national secrets and are even more adamant on not admitting any wrongdoing on your part when something goes wrong). Newest “improvement” nips that in the bud.
It makes no positive impact for me, but what it does is opens a door for you to ninja-adjust stuff and it would be harder for us to noticed if we’re being played.
Yeah, in my opinion “major” rewards should include:
- Rewards that are generally rare (e.g: orbs)
- Rewards that are exclusive to or featured in the particular game mode played (e.g. Glory from a “Seek Glory” daily battle)
- Gnome and Battlecrasher rewards should always be counted as major, regardless of what was actually dropped
Even with the introduction of the epic burning chest there is still the issue that unless buying more burning marks there is a limit how many can be opened. Even when having bought the PvP seasonal pass you will come short by alot. With 15 marks more then the regular chest that number even becomes less how much can be opened in a season. This does nothing beside scamming people more as they gamble their money away. No one likes that in games when it comes to real money and with limited tries.
SIMPLE SOLUTION: Put a certain amount of burning marks, preferably enough to open 1 epic burning chest, on the weekly PvP reward list. This way people can always open burning chests. It will make people want to play then instead of feeling like everything is wasted which will cause more people to leave then they already are.
Do something with this information for once instead of going own way thinking that these things solve anything that people have been complaining about. It’s not that hard if willing to listen to the EASY solutions that are easier implemented then UI overhauls and entire newer systems. Only laziness, arrogance, stupidity, greed and/or incompetence are to blame for not doing it. You can all pick yourself what is more fitting. Though one thing is for sure @Sirrian should step their game up, figuratively and literaly.
How about just giving us the ability to customize what qualifies as a “major” reward and what doesn’t? So that we can highlight the (stuff) that’s important to us and leave the rest to sit in miniature on the scroll bar below?
Why is the traitstone the most important thing in the middle of the screen?
It’s very frustrating to see this after every match.
Whoever designed it has no clue about the game.
The most important thing during pvp jrst is to specify VP points and the amount of gold gained.
In other modes it’s gold and xp.
Is this so difficult to do? The graphic design is nice, but what is detailed is frustrating.
Excellently presented.
Developers, take note please.
They fixed that in the recent patch
I was honestly not expecting this level of detailed feedback in this thread.
I had planned to respond today, but I want to give reading through it all the time it deserves before I respond.
I won’t have the time tomorrow unfortunately as my day is already fully booked.
Please bear with me until next week sometime?
This will give me the chance to:
- Read through and note everything
- Discuss it with the team
- Work out what I can share with you about the feedback you’ve given/future plans/considerations, anything that has unexpected issues so might be looked at but have a different solution to what was suggested etc etc.
This does mean it probably won’t be monday and maybe not even Tuesday but I hope you’ll trust me with it.
daily adventure menu is not as good as it was before ui update. but now in 8.3 less clicks. yay
I reported it and they fixed it [Reported] Daily plunder
I agree with this and add:
- Remove minor and major traitstones from “major” rewards view, they are received with almost every battle so that makes them common (and annoying).
- Keep Runic, Arcane and Celestial traitstones as “major” because they are a much more rare drop and as a newer player it’s exciting when you get them!
- Better example of bullet number 2 above is (VP rewards from a PVP battle)!!
- Rewards dropped from any troop that carries a loot bag (Gnomes, Battlecrashers, Valravens, Valhawks, etc)
Is this the last update of this year?
Because, you know, we will have Guild Wars up and running before this year’s end. You said so.
No offense, but that’s kinda disappointing, given that this isn’t the first time (roughly) this level of feedback has been offered on this subject, and apparently it didn’t make it’s way to those making the decisions before they made changes.
Some players go to great lengths to point out exactly how best to make changes and why things matter, so the devs doing any redesign can understand why they are suggesting changing things in that way, meaning that even if the decision is made to do things differently they’ll be able to understand what players want and need for gameplay.
Things like the adventure board, where it was easy to click through battles simply. It’s now been upgraded to the daily plunder, and it’s already needed a second update to restore half that functionality, apparently because whoever changed it didn’t understand what players wanted. And hopefully the next update will restore the rest, and take us back up to the level of quality we had before the change.
It would really be great if the dev team would let players know what they’re about to start work on, and be given any feedback players have already given on the forum, along with anything new generated by the announcement of what they’re about to focus on. And yeah, as has been mentioned it would great if they’d collect feedback and focus on making tweaks after any changes before moving to the next thing, as often they release stuff that still needs more adjustment, like changing the reward screen, but needing player feedback on which rewards we actually care about and want as “major” rewards.
And we appreciate you taking the time to actually read the feedback and communicate with us like this. That’s mostly all we want when players put their effort into making long, detailed posts about changes we feel would be helpful to the game.
Thanks.
This x1000!
I’ve no need to add to the detailed feedback in this chain, only to reinforce.
The reward screen, in particular for the Vault battles, is confusing players. I’ve already responded multiple times within our guild as well as this Forum to players asking why gnome battles have been nerfed.
It really is silly to look at the screen after a Vault battle and see a Cedric troop and minor traitstones highlighted on top while the gem, gold and soul rewards are buried in the bottom row.
So, yeah, it is rather important that this be corrected.
I guess I probably could have worded this better:
I wasn’t expecting such lengthy posts with screen mark ups specifically in this thread about this topic yesterday. I WAS expecting feedback just not at this level of effort and detail rn, specifically here, specifically about this! I’m curious to read through it! Also pretty sure this wording is still not conveying my meaning at all.
I know generally we get so much feedback across a lot of aspects of the game and it is often extremely detailed and that we have received reward screen feedback before (and it was passed on).
Consider Guild Wars rework an experiment for this
@Kafka I can’t seem to find the specific post(s) on the guild wars updates, but I did find some of the suggestions we had on making pvp better for everyone:
I know that you guys are busy, but I will continue my efforts after work tomorrow.
I believe ALL rewards dropped by any sort of gnomes/crashers/hawks/ravens should come in the top row - ESPECIALLY in Vault battles and in GaP battles, so that such rewards are separated from the other rewards and clearly visible. Some are at the top - like the event sigils from valravens, but some are not - e.g. monolith sigils from valhawk. And for the love of me I can’t understand WHY the pet food after triggering a pet rescue is in the bottom row - the pet info should be at the very top!
Regarding Vault: this change only emphasises how little value the Vault keys came to hold inside, and how rare the big and worthy drops are