8.0 Update: Immortals
Immortals are a new type of Mythic Troop linked to the PvP Seasons (more on that further down) with a new unique levelling system.
- When 8.0 Launches, we will have 10 Immortals available in Chests.
- Each Immortal has its own unique currency, Immortal Souls – used for levelling it.
- Unlike regular Troops, Immortals can only be unlocked or gain levels by earning and spending their Immortal Souls. Immortals unlock when a player earns 10 of its Immortal Souls.
- Unlocked Immortals start at Level 1 (for all players, even if the player has VIP levels). A Level 1 Immortal has similar Skill Points to a Level 20 Mythic
- This is so players can start using Immortals immediately upon unlock.
- Immortals can be leveled to Level 30
- Each level on an Immortal will unlock something new, this includes:
- More Skill Points
- The Immortals 3 Traits (and upgraded versions of these – see below)
- Mana Cost reductions (similar to Shiny Troops),
- A special Immortal Weapon, whose spell works with the Immortal Troop,
- An Immortal Pet that also works with the Immortal Troop.
- Each level on an Immortal will unlock something new, this includes:
- Immortal Weapons and Pets can only be upgraded by levelling their associated Immortal – they do not use ingots, or pet food, or duplicate copies.
- Immortal Troops, Weapons, and Pets cannot be upgraded by Orbs.
- At Level 30 Immortals unlock their Awakened Traits, which are more powerful versions of their Traits.
- Once fully levelled, any excess Immortal Souls will be automatically converted into Burning Marks, as 1 Burning Mark for every 5 excess Immortal Souls.
- Immortals have a home Kingdom and a home Region.
- Immortals can ignore any restrictions in their home Region, allowing them to always be used within that region.
- However, they do obey any Region restrictions in other regions.
- Immortal Troops’ spells have a bonus effect that triggers when used in their home Region (mentioned in their spell description).
- Only 1 Immortal can be active in a team at a time.
- Players are able to view their Immortals in the Troop List, but Immortals also have their own menu on the left-hand side of the PvP world map, where players can view all Immortals available and manage the Immortals they own.
- ‘New Immortals will be introduced with PvP Seasons, with each Season having a Featured Immortal that players will be able to collect Immortal Souls for from the season’s rewards.’New Immortals will be introduced with PvP Seasons, with each Season having a Featured Immortal that players will be able to collect Immortal Souls for from the season’s rewards.
The Immortals update introduces the final PvP Currency – Burning Marks. It also introduces the Burning Chests which can be opened with Burning Marks.
- Burning Chests are a new Chest related to PvP
- Burning Chests can be found on the left-hand side of the PvP World Map
- It costs 10 Burning Marks to open a Burning Chest
- Burning Marks can be earned in 3 ways:
- PvP Season Pass
- PvP Season Goals
- Directly purchasing from the PvP Shop (this will have weekly limits)
- Burning Chests will give one of the following:
- 10 – 50 Immortal Souls for a random Immortal
- 20 Gold Marks or 50 Silver Marks
- 1 Bronze, Silver or Gold Icon
- Icons are a new collectible resource that can be traded in for VP in the PvP Shop (in the Other Tab) or saved for the start of the New Season
- Icons are worth the following amounts
- Bronze Icon: 500 VP
- Silver Icon: 1,500 VP
- Gold Icon: 5,000 VP
- Trading an Icon will earn the VP towards both your Weekly and Total VP amounts for the Season
- Any Icons that have been saved or not used by the end of a Season will be auto-converted to 10% of their VP value when the new Season begins, giving players a means to get a headstart for the new Season.
As hinted back in the 7.3 update, we are introducing PvP Seasons to Gems of War. There are 2 parts to Season – Season Pass and Season Goals.
PvP Season Pass
- PvP Seasons will last 11 weeks.
- Each Season will have a Featured Immortal, which will be a new Immortal introduced that season.
- Immortal Souls for this Featured Immortal can be earned from the Season Pass and Season Goals. Players will also have a chance to earn Immortal Souls for them from Burning Chests when their Season begins.
- Players advance through Tiers in the Season Pass by earning VP in PvP battles during the season.
- VP earned from trading in Icons will also count towards this.
- There is only a single reward track, however some Tiers rewards are locked unless the player has the Premium Pass.
- There are 90 Tiers in the Season Pass for players to achieve.
- Season Pass rewards include things such as Immortal Souls for the Feature Immortal, Burning Marks, Talismans, Boosters, and other rewards.
- Season Pass progress resets each Season.
Season Goals
- Each Season will have a set of Goal Tasks for players to complete.
- All Goals can be achieved by playing in the PvP system.
- There are 3 levels to complete for each Goal – Bronze, Silver, Gold.
- Completing a level for a Goal will give a reward of either Burning Marks, or Immortal Souls for the Featured Immortal.
- Season Goals reset each Season.
The first PvP Season, the Season of Ice will begin 22nd of July, at weekly reset. Keep an eye out for a PvP Season blog with more information
We have 2 new Achievements for this update:
- 20,000 VPs Under the Sea: Earn 20,000 Victory Points in a PvP Season.
- There Can Be Only 10: Upgrade an Immortal to Level 10.
- Silver Marks and Gold Marks have had a visual update to match the new Burning Marks.
- In the Resource Wallet we have created a new category called PvP where Silver Marks, Gold Marks, Monolith Sigils and Citadel Sigils, will be joining Burning Marks, and the 3 new Icons.
- The Alliance Skill point boost for Alliances with 0 – 1 Citadels will now apply to those players’ teams on Defense at a reduced amount. (This bonus will add to the Blood Frenzy boost that applies to opponents in those regions).
- 0 Citadels = 20% to PvP Defense
- 1 Citadels = 10% to PvP Defense
- We have added 2 new Citadel Guardians that will be encountered in their Home Regions the week after 8.0 releases:
- Guardian of Innovation will be encountered in Aidania
- Guardian of Ice will be encountered in Winter’s Reach
- We will be offering an Alliance Grace Period for the first week of Season 1 – during this time players will be able to change Alliances without losing any VP or Loyalty.
- From Monday, July 22nd at daily reset when the Season begins until the following Monday the 29th.
- You can change Alliance more than once in this period
- After daily reset on Monday the 29th, penalties will apply again if you change Alliance.
- Warbands will be rotated next week!
- We have fixed an issue in the Trials menu where the screen was not scrolling along to match your cursor selection.
- We have fixed an assortment of smaller issues.
Just an additional note, due to some unforeseen delays, SONY and Switch will get the new Season Pass purchases later than the Season going live.
For more information: https://gemsofwar.zendesk.com/hc/en-us/articles/10226840758671-Sony-and-Switch-8-0-Premium-Purchases-Unavailable