Loosing VP will block ranking up.
bon la sĂ©rieusement ça part en cacahuĂšte ce jeu , vous ĂȘtes sĂ©rieux les devs , ça fait combien de temps que vous avez plantĂ© la GW avec votre mise a jour du PVP en fin dâannĂ©e derniĂšre, et la , au lieu de rĂ©parer vos erreurs vous sortez un autre mode de jeux ou il faut avoir 2 prix nobels , bac+40 , un QI de 800 , des yeux laser pour une simple variante totalement inutile du PVP actuels , complĂ©tement incomprĂ©hensible, donc vous prenez plus les joueurs pour des chĂšvres dâun point de vu individuel mais maintenant vous les prenez pour des idiots en masse pas paquet dâalliance , ne vous Ă©tonnez pas si les joueurs lĂąchent le jeu et que moins dâargent entre en caisse, vous nâamĂ©liorez absolument rien , vos idĂ©es sont affligeante , franchement je me demande encore quel mode de jeu est amusant
Câest pitoyable ce mode de jeu câest de la merde , comme toutes vos derniĂšres maj
Saw via helpdesk page that Praefect rank give +2 gold marks. I assume that means Centurion 1 gives +1 gold marks, or the system gives at least +2 gold marks for each rank above Centurion.
So Great General (max rank) would give +5-8 gold marks every day, at least.
Not huge, but given that itâs a daily bonus, that lasts until the end of the season, itâs definitely worth having.
Now, if we just knew how long seasons are, and when the first starts, thatâd be helpful.
season 1 starts at 8.0, now that info is still as good as not knowing but its something.
Will the 20% stat bonus also be in effect for guild wars?
Looks suspiciously like the total drop in chance takes effect individually for each color. ![]()
Itâs a Coin flip 50/50
Either you Win straight away or you lose straight away ![]()
Have you seen the potion battles?
Giant Gems have been equally colorful and aggressive in reaction lol
The potion battles are awesome lol. Especially with certain teams. Everytime, I think, this canât be right. ![]()
Thereâs a reason metagame discussions prefer the term âOUâ over âOPâ. The two terms tend to overlap (a lot), but one is much easier to verify objectively.
Otherwise, second that. I recognize that early-game players might not have access to all classes yet (when PVP as a mode is accessible almost immediately), but you CAN run a Hero classless if you need to (as proven by the original, new game Broken Spire quest) and itâs just plain ridiculous that the Hero gets to be exempt from nearly every restriction imposed on other Troops and I suspect this was part of the reason they got removed from Arena runs entirely.
I also second this. I enjoy using various classes/weapons, but feel like itâs either use elementalist+wand of stars or lose due to being entangled, frozen etc, and never getting a turn unless you manage to insta kill the worst offenders.
It would also actually be a good way for newer players to level classes. I used to use pvp to level classes, but itâs mostly an exercise in futility now.
Potion gems are worse, go try strix and any team with wand. They destroy you slowly.
Asking for class specific areas for kingdoms/troop type is a be careful what you wish for kind of moment.
Once you start forcing classes to certain areas, most teams are going to trigger their pet/epic trials pet bonuses boosted by 50% blood frenzy bonus stats if active. It gets kinda nuts, especially if it boosts magic in any way. Iâve already seen quad Adana team Blood Frenzy in action⊠it adds a hilariously high amount of armor to the point that Tesla can one shot team wipe, especially in any mirror match.
Can you elaborate on this? Itâs not like you canât use the specific class now, so if it was so OP, wouldnât everyone be doing it willingly?
I donât use Tesla vs Tesla myself, since Iâm not super-duper high level, and you have to buff armour, which means instant wipe when facing her anyway a lot of the time, especially if using mechanist and the opponent has you entangled, frozen etc because they are not. It might be more interesting if we were sometimes facing teams from a different area, rather than pitching the same against one another.
They arenât now because many people are using Elementalist and other classes. for good reason.
Itâs a trade off of stats vs effects. If I donât need Elementalist, then I can do x thing instead. For example: in the Construct area, I can use Groevanga to indirectly cleanse and other things, so Iâm free not to use Wand of Stars (in my discretion) and use âfunâ things like Trick and Treat instead.
What happens when the thing you can do is the mandatory only thing available?
So am I understanding this correctly?
They design a team system with nothing to counterbalance the sheer weight of numbers. Everyone joins purple, so purple wins by default. The only way for the other four teams to see any rewards is by bailing, losing VP, and joining purple.
Then they design a leaderboard where no one can compete without dropping money.
They also build it so that even if you hate yourself enough to give in and pay for sigils, you still wonât have a prayer of ranking high unless you happen to be low-level enough to get high VP returns.
And if you blithely drop 30USD a week on sigils, it puts you in contention for a reward of⊠100 gold marks? Which you could have just wasted 20USD on in the PVP shop instead, and not be forced to claw your way up a leaderboard to get it?
All the while they make sure nothing gets explained in-game of course.
Then they canât even deliver on what theyâve promised, and the âvictoriousâ alliance doesnât see their rewards.
What a masterclass in god-awful design. Really, Iâm in awe.
I still donât get it, as my initial point was you end up being forced to use elementalist / wand because everyone else is and although there are other ways to do it, itâs the safest option, at least when you are not level gazillion, and itâs boring. Unless you can explode the gargoyle gems using the extra turn with Groevanga, you can also end up setting up the opposition, especially if they have Czernobog eg. Ofc I might just be stupid.
They design a team system with nothing to counterbalance the sheer weight of numbers. Everyone joins purple, so purple wins by default. The only way for the other four teams to see any rewards is by bailing, losing VP, and joining purple.
Mostly accurate overall, yeah.
The thing remaining to be seen is how many gold marks are available in the special region zone per play. If the payout is 1 gold mark for 5 battles and you have to farm silver mark bonuses until it comes back to that special region to get more gold marks, Iâd rather be in a losing allegiance and just keep the 20% pvp stat bonus.
I can get the loyalty bonus in any allegiance and zone voting doesnât matter to me.
The only thing preventing mass switching to other alliances would be leaving penalties (for me, mainly loyalty time loss)