I’ve been umming and arring on whether to complete Underspire at all, and this last week was the final nail. The message about fixing the endless corridor also contained inferences that the community problem solvers and the players would be penalised for working out things.
So last week I had a bit of extra free time than usual, so I did actually day 1, spend 50 gems, 100 and 150. Day 2, 50, 100 and 150 and Day 3, 50, 100 and 150. I was able to purchase torches on Wednesday as I played on Ipad and I was able to play (patch not available at the time but worked). So Thursday close to finishing, 4 bosses killed and 1 identified. Thursday the dungeon reset…
A lot of people were forcibly reset (certainly numerous examples in alliance chat) on the Thursday, but the compensation only applies upto Wednesday? @Kafka
I literally could not stomach the underspire after, and now it’s done for me. The reset cost us players in our alliance, after the patch cost us several, that’s more important to me than any resource I can get.
The changes to the game since 7.0 are so anti guild, and inherently player. We understand the need to maximise margins and strive to prevent gem growth (no-one can grow gems now unless they don’t play) and such, but the burden on all players (and I would argue I’m one of the craziest managers of gems there is) has increased so much, it’s incomparable to previous iterations, yet if we look closely, we have nothing to show for it.
There is a real issue in the game that it’s actually stopped, and it’s going to shed more and more players and soon. No-one can progress and yet we see virtually no books of deeds. This is killing players who are literally not seeing any account momentum.
Don’t get me started on writs when you need a spare 90,000 per L20 kingdom, if you are lucky enough to get to L18.