4 and 5 matches not giving an extra turn

Hey guys! Sorry I went to follow up and double check this with the team and got side-tracked.

Ok, so in 3.5 we have fixed two issues: Extra turns not being given at the start of a match if the player makes a move before the traits animations have finished playing for all troops. And B) When a 4-of-a-kind is matched, and simultaneously a doomskull is matched/destroyed where the exploded gems overlap the 4-of-a-kind.

In B, the following red match-4 will happen:

:gem_red: :gem_red: :gem_doomskull: :gem_red:
:gem_green: :gem_doomskull: :gem_red: :gem_doomskull:

And you will not get an extra turn because, to the game, the explosion occurs destroying the 4-match before the 4-match has a chance to register as an extra turn.

Does this seem like what is happening?

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