Hey guys! Sorry I went to follow up and double check this with the team and got side-tracked.
Ok, so in 3.5 we have fixed two issues: Extra turns not being given at the start of a match if the player makes a move before the traits animations have finished playing for all troops. And B) When a 4-of-a-kind is matched, and simultaneously a doomskull is matched/destroyed where the exploded gems overlap the 4-of-a-kind.
In B, the following red match-4 will happen:
And you will not get an extra turn because, to the game, the explosion occurs destroying the 4-match before the 4-match has a chance to register as an extra turn.
Does this seem like what is happening?