Let me also reiterate to anyone saying this is an intentional nerf - this is what was in the patch notes as the official reason behind the change currently. If the perma firestorm was for whatever reason deemed too strong and needed to be intentionally, there should have been a mention that it was too strong in certain setups.
Why is this important? If the stated reason for a change does not match the actual reason behind it, trying to make a logical argument that has anything to do with the stated reason behind the change is completely futile. If that is the case, any reasoned, logical argument would be about as effective as just directionless complaining and vitriol being spouted.
Until the time where it is stated “perma firestorm was deemed too powerful”, I’m going to proceed under the assumption that this was not the core reason behind the change. If it turns out that it is, I will be very sad… not just because I vehemently disagree that this is “too powerful”, but because I wasted my time giving feedback centered around why you said the change was made that had exactly zero chance of actually resonating because the whole time I should have been arguing “this is why this trait is not too powerful”.
For the record, I also vehemently disagree with the notion that the original Heatwave trait is “too similar” to one of the talents at one of the levels and that warranted this change. The Heatwave trait is unique in that it refreshes and overwrites enemy starting storms, something that has been gaining even importance as troops with starting storms get added and theres is more content where you are intended to go beyond four turns (very likely a lot of the new content). The correct response to this initial “too similar” feedback would have “no change necessary, because it isn’t”. The Fire Tree does not need to be considered to be swapped out even, although you are kinda pigeonholed to the one talent that does not do something at that level and it doesn’t do much, there are a lot of classes with talent tiers that do even less with even the best of three picks. Basically, the old Heatwave may have invalidated firestarter (and nature’s aura), but firestarter is not a replacement for the old Heatwave.
This is in contrast to the initial pre-release Stormcaller talent issue, which was a literal copy paste of Chaos Storm, where I’m glad feedback was taken to change it to our now current version of a perma lightstorm. The chief complaint there was not only “this is too similar” but “this is literally exactly the same and the current version is actually detrimental to most setups.” And, even if you did want to build around this “Totally Not Chaos Storm”, you could have used one of the other multiple classes that already had Chaos Storm, which would have not only left the class with a dead trait slot, but with not really any unique tools. The original trait was invalidated by one of the talents that did the same thing but better, because it could be turned off. By giving it a perma lightstorm, it gained something to set it apart from the rest - an identity - and dealt with the similarity. The irony is, by reducing Heatwave to a double link to deal with this “similarity” you’ve taken away this identity from Sunspear.
Would I be opposed to Stormcaller gaining the old Heatwave going forward as a solve? Personally, yes. I still think Phoenicia’s Firestorm specific condition is silly but I don’t like it when any setups get taken off the table. Drop the turn, not disabling AoEs are only applicable in certain situations. Phoenicia’s damage is not singularly lethal on stuff you couldn’t farm already, even with stacked medals. (Side note, her damage output relative to enemy health pools sort of reminds me of Gaard’s Avatar, lots of two-shot setups, one-shot setups being relegated to “punching down”). Making her synergize with the stryx classes unique class tools by changing her storm condition (to all storms, preferably) I believe is far more important than forcing the stryx tools to synergize with her (even though Phoenicia technically came first). She’d still be better with a firestorm, fitting thematically, because it would mean more red gems for her boost. I don’t think we should be taking any setups off the table unless there is a very good reason to do so, and the (fallacious) “too similar” argument is not that reason. And if it was seriously just Phoenicia/Sunspear setups that were actually too powerful, well, that would make it a nerf… which really should have been stated from the start. But following that reasoning, it also means that the nerf was extremely misdirected.
There are plenty of classes that don’t have a strong identity associated with the trait that could do with gaining the double link traits. I’d prefer something a bit more unique, but it is what it is, a lot of the unusable classes mostly suffer from the problem that all their trees combined don’t really have any singular choices and don’t significantly interact with the third trait, which would continue to be true even with a double link. Realistically, the entirety of weaker trees need to be addressed to have some kind of identity in an of themselves, so that a bunch more two-tree combos interact with each other in a way that can be usable (and bonus if they also interact with the trait). But perma-firestorm belongs on Sunspear.
Side note, what I really dislike about this situation is now I feel a nagging feeling to go on threads that suggest bad ideas like changing Heatwave away from a firestorm to say why they are bad ideas to they won’t be taken as serious actionable feedback representative of the playerbase. I’m sure others feel the same way but might be less… diplomatic.