4.8 Came and Life and Death is still the same

It doesn’t get enchanted though if it doesn’t cast. Delaying that first cast as much as possible (and having your own team do work) is very much the key to fighting L&D teams.

I’m with Fleg on this, in two respects. First, the only reason people are complaining about L&D is because of a defense team that pairs it with stealthy and summons; they are blaming the effectiveness of the team on the weapon. That is wrong, because the weapon, despite it’s strengths, is not being complained about in any other context or defense team.

Second, the L&D defense’s problem isn’t that it’s too strong, it’s that it’s a PITA to fight i.e. unfun. As we discussed in the other thread, I think the problem there is with the passive summoning in the game as a whole being too strong, not anything that L&D does.

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