Reflect must have been added in the last 24 hours.
And yes, those kind of details. Or like what level a summoned or transformed troop becomes. That kind of stuff should not be trial and error, nor require dredging through the forums.
The pages you get through the question marks rarely answer these kind of questions.
The extract you show for example does not tell you what the percentages or multiplier next to a room in a delve mean.
Well you asked about treasure percentages so i showed you that screenshot
You want a wiki like page which essentially already exists in the form of Game guides albeit not very detailed. Your best bet is to ask the devs to improve their guides but im afraid they dont have a deep enough understanding of game mechanics to go over every single situation
Yes, please accomplish this by increasing nysha drop rate to something remotely reasonable so we are not forced to do so many explore runs in the first place…
Oh yeah, and maybe someone can explain why fighting an AI team at lvl150 (level 12 explore) only nets 1 hero class xp?
Good idea re the drop rates and also we should get guaranteed 3 medals for Explore 12 and not 2 with a chance of 3. I had 8 x 2’s in a row today in the 10 games I played.
Triple lock RNG, RNG if you get enough Mythstones, RNG if you get 2 or 3 tokens and RNG to what you actually get… Couldn’t make it up…
Not being able to disenchant the last copy of a troop stinks. Now I’m going to have at least one copy of a bunch of troops I don’t want in my ranks. Not liking this change at all.
Not if you don’t expect the game to last as log as it will take to get to that point
I mean when I started playing this game I reckoned I’d be out the door within 2 years. I underestimated, but since we’re looking at 3-year roadmaps from here just to reach certain maximums, I think it’s still probable some of these goals will take longer than GoW will last.
(I don’t mean that from the cynical perspective like “the sky is falling, the end is coming”, it just feels like expecting a game to last 8-10 years is outside the norm. It /is/ notable that GoW has more of a chance of that as the number of games that last 5 years is relatively small.)
Right but here’s my deal: you’re playing at a completely different level than I want to play. I could perhaps put the amount of time and effort into GoW that you put in, and then we’d have a good measure of how we stack up vs. each other. But I don’t personally want to do that and I mean that with zero judgement of your selection of hustle. The way you play isn’t fun for me, but it’s not worthy of mockery either.
So my post has encoded in it an expectation that if I look ahead 3 years:
Something will have made pure faction 500 easier, be it a new game mechanic or a dev overhaul of the system.
Most kingdoms will have had another pet release, removing the need for a pure faction 500 completion.
Most kingdoms will have had several new troops release, making it easier to hit collection and leveling targets.
“Maximum” will have moved, and you will still be complaining that it feels a little too close to not possible to be fun.
The relative stat gap between our two accounts will be closer, because the longer you play in these games the slower the progress you make becomes.
In short: I don’t want to work really hard for candy. I’m pretty sure the same candy will be obtainable with less effort if I’m patient. It makes my life a little happier to believe those things, and it certainly makes my life worse if I try to make fun of you for having a different approach.
So I guess I’m trying to subtly remind people who might be burning out that you can still stay “pretty caught up” with a reduced playstyle. “Being top 1%” takes 100 times more effort than “being top 10%”.