These posts were copied over from the streaming thread to avoid filling that up with non-stream discussion.
I read Salty’s comment here as support of what Lyrian wrote above: while the average amount of gems awarded may be similar, the variance will go up (that’s the only way you can have larger max payouts while keeping the expectation the same). And, thus, the low end of the rewards will have to be either lower or more frequent.
Which brings us back to the point mentioned during the beta. I, at least, don’t care for this kind of rewards system. The fact that the devs continue to pursue rewards structured like this—after the original Dungeons, and Treasure Gnomes, and Orbs, and…—says that someone does. Whether that someone is players (which would put me in a minority here), the devs, or publishers (who are preying on player psychology), I cannot say.