3.3 has been an extreme disappointment. Thousands of keys blown, thousands of gems depleted, real cash spent, and hours upon hours of grinding. Results: one event legendary drop and one vault key (subsequently wasted on Warlord IV…). I’ve accepted that I won’t win every battle (pvp or GW) but the boss game is so over the top frustrating it’s made me hate playing.
The anxiety introduced with the stupid gnome and raven (chance to flee) makes the reward for defeating them (miserly amounts of game valuables) excruciatingly underwhelming.
3.3 took a step backwards in entertainment value and sense of accomplishment. It’s like a job now and I have one of those already.
It’s difficult to see how 3.3 has enhanced the experience. The game is certainly complex and any new material just increases that complexity. I hope the fact that players have finite resources (time and $$) is considered during testing and development but with this release it doesn’t appear so.