The sprite being loaded for the 1000-gold contribution to guild tasks is a little bit funky. (Also, it’s weird that the default scroll position is all the way at task 1 until you chip in gold. But that’s more a feedback/suggestion thing than a bug report.)
Way to go QA.
4 hours into the new patch and all sorts of issues found by players that any beta test would’ve accomplished as well.
Hope everyone that has posted issues thus far gets a “B” by their avatar.
Y’all are the real QA! Great work folks.
I frowned at this at the time because what it really said was “we were told meeting deadlines is more important than releasing quality.” I wish the “understanding when we need more time to release things” meant “delaying updates to make sure they are tested”. Last I checked most people were asking for them to slow down.
There are a lot of good little QoL changes in this update, but it’s weird how many things that do work get broken and never fixed with each of these.
I hear Runic Blade’s broken. That’s good news for Arena, I guess.
I did double check and from all the data we’ve gotten it is showing that they are able to spawn for everyone (level 10 and above, simply to not break our very early game flow).
I was looking at that. Can you go into more detail about what you’re seeing? What I’m seeing when I check her traits is she has Wood Ancestry, and it doesn’t seem to be changing.
Dev - while I think this might be something with fine tuning… I am noticing almost all of the defense teams (pvp/explore) are overlooking 5 matches and sometimes even 4 matches. Not sure how that could be but it really has become quite obvious (since I started looking for gnomes in explore)
Is this a post suggesting that the AI Isn’t cheating? Just clarifying that you are suggesting the opposing team’s AI is missing 4 and 5 gem matches? How frequently?