The spawn rate was most assuredly not perfect as people were getting 100+ gems in an hour. That was completely economy-breaking and the nerf needed to come and quickly as well.
I feel that the nerf, as it happened, isn’t really well thought-out. While some spawn nerf was justified, making a new feature of the patch basically non-existent again is not very smart (especially since not everyone was here for the few minutes where Gnomes did spawn).
It would, in my eyes, be far better to make an adjustment to what the Gnomes drop. Making the 20 gems and Vault Keys rarer while increasing the not-so-special rewards like souls while still letting Gnomes happen would keep things motivating for the players.
I was working on a post saying pretty much the same thing (but with a lot more words) but it looks like you got it covered, so I’ll put my TLDR thoughts here. The RNG double/triple blind leaves enough room so you can see the gnomes, but not have them break the economy. Having a gnome be a once in a week experience for normal play, then having said gnome give you a handful of gold or souls is more embittering than anything. And its not like I’m going to run down the street screaming with joy when I hit the now lottery-odds of getting 100 gems or a handful of keys - as an individual super high rarity event, this is not in the least impactful.
Basically, what was hoping for from this feature was a way to actually occasionally see some increase on the resources that actually matter through actually playing the game, even if slowly, so it felt like I could get off the treadmills of just playing endless dailies/weeklies every now and then if I had some extra time and wanted to play it might actually mean something in a mode that isn’t treasure hunt. Not it might have a chance of a shot that it could mean something.
Also this. Quadruple check things like this in the future.
Yeah it’s brutal they nerfed them already. We have 30 people in my guild 2 of which were lucky enough to be on playing and talking about gnomes in our discord channel. Guess how the other 28 are going to feel when they finally get on later…
Edit: Back to the economy comment I’ll grant you there is one in the game in so far that there are resources to manage by individual players however I don’t care if player A has more than me due to some random drop rates. The game isn’t going to break with gnomes popping up every 100 matches or so. I don’t consider this game having an “economy” in a traditional sense where we purchase and trade things between players as in most MP games where anyone would consider they have an “economy” I’ve played.
Unfortunately, this really is the only topic about 3.3 until something else comes along (Raid/Bounty/Invasion aren’t active yet). Especially since now the players feel really slighted by what just happened.
I’d be a lot happier if they kept the gnome as is, and just increase vault key drop rate during vault event. At some point I’d like to own a Cedric/Valvraven/Treasure Gnome…
This is more of a general observation. I know this particular trait will be fleshed out more, however for the moment I noticed it is on a lot of cards that I rarely see in PVP, GWs. This is a great way to revive dead content: the majority of troops that fall by the wayside as early as mid game. I don’t know if that was the intention, or how it will play out over time, but I would love to see more innovation like it!