Even if it does allow for faster resource collection on PC its not as if this is a permanent difference between the PC and Mobile platforms. Its only Temporary.
The developers have attempted to keep things close where it really matters. Hence no console AI. In addition that’s exactly why PC is NOT getting the Task System yet as well.
Earlier today I played 50 Explores in a row, looking at private working set after each run. I saw steady but low growth over time, but the rate of growth slowed, which can potentially be explained by caching behavior (for example, caches warming as troops are “seen” for the first time in battle, etc) but might also indicate a small leak. I saw a total growth of ~13 MB of private working set over 50 battles, from 584 MB to 597 MB; by around battle 30, the growth was about 1 MB every 6 battles.
Methodology was:
Play in Windowed mode, graphics set to Mythic setting (highest possible setting)
Go to Silverglade, Explore
Play match using a specific fast-explore team
Return to World Map
Wait for memory to “settle” as objects are freed and GC has a chance to kick in
Take measurement of private working set
It should be noted that at no point did I see any noticeable slowdown in performance. I can post the detailed results if people are interested.
That’s enough for me. In current mode, on PC, if I do over 20-30 explores I get a noticeable drop in frame rate, and at 50 it is a slideshow. But only seems to be explore, chaining a lot of pvp doesn’t do the same.