2.1 Preview - Guilds

I’m in the same guild as Mithran and I fail to see how this will benefit us?
I assume all of our gold will be going towards gems and gem keys, event keys, and maybe glory keys. We don’t make enough gold to get much of the extras… And the amount of gems and glory keys we are getting right now will still be more than what we’re getting with this update and we won’t really be getting any extras. It still will hurt us too because the amount of gems and glory keys were getting does not equal out to all the new “bonuses”, which are pretty much worthless to me when the only thing I care about are the troops. It will be a whole lot harder to get troops now. And if it’s significantly slower than the pacing right now I won’t have the patience to continue playing this game.

The pacing the game had for my guild was perfect for me. Could get enough resources to go at a reasonable pace and could pay more to go faster. If the pacing is being cut as significantly as I fear I definitely will lose interest because already I was starting down that road due to mythics and the one week availability for legendary change (which , by the way needs to be reverted! That’s a horrible slap on the face in correlation to these resource nerfs). Now combine that with losing a lot of the only resource you actually need… The pacing will be significantly slower.

I do feel bad for the very top guilds, but the resources they were getting was insane. The resources my guild got felt very fair and more in line with what all active guilds should be able to get.

the whole thing just feels really lame. Bad feelings all around. But before I put on my doomsayer cap I’m at least willing to try to come around to this new series of nerfs.

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Sirrian gave the income for the 12 tasks and for all the colors (so for 16M golds). But maybe with 8M you can do the 8 first tasks of each color and so you will gain more ressources than before. Let’s see how it works ;-).

Else, I totally agree with the “one week availability for legendary change”, these new legendaries should come back in a weekly chest.

Actually I believe Kruarg and Sylvanimora both went into regular chests (Glory, Gems, VIP) with the other recent event troops this week. I think that they will be included in the future event chest for their kingdoms.

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I can confirm Sluvanimora from glory chests.

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You spelled “Salad Dragon” wrong… :stuck_out_tongue:

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Yes, but you have to wait in the worst case one month to be able to drop it… And after, cross fingers and hope that you are lucky.
I don’t care, I have enough keys. But for the less active players (I think you said 95%) they can just watch these new legendaries in the pocket of the active players.
The best solution is to put a only-one-buy weekly chest with the Legendary troop inside: everyone can have it for Glory but it’s still difficult to make it a Mythic troop.

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Another solution is just to completely negate the change that took most people by surprise and reacted negatively to…

That would at least lessen the blow of the guild changes.

It’s lame that that change was ever even implemented to begin with. They should immediately be available in all chests.

Edit: is there even a legitimate reason why this was changed?

The issue is less them being in general chests, and more the north-of 1 in 6000 chance to pull them from glory chests, coupled with the fact that since events are weekly and we already have 24 kingdoms, we probably wont be seeing the kingdom return for another six months. So far, neither troop has been “meta” and the kindgoms have enough other troops enough where not actually having them didn’t make a huge impact for those at near-top level that didn’t pull them that must compete with those that do, but with new star levels coming out and new legendaries released in this manner possibly being really good, it will.

Seconded, said so in an earlier post. My opening offer would be 2000 glory for one legendary during the event week, single purchase only. I’m sure I’d be willing to go even higher than that. Make me earn it, not RNG it. I’ll RNG it to mythic it, eventually, and gradually, if I have the resources at the time.

My “Honorary Guild Leader” had a hard time getting Crimson Bat while i just got two out of the blue sky in my first one hundred levels… It’s just the nature of the beast, RNG, that sometimes you won’t get what you want right when you want it.

The best solution for the players is not always the best solution for the company…
I understand that everyone wants everything, but this “everything” is precious just because not everyone will have it, otherwise it would just be “common”.

Come on people, we are just focusing on the max stuff we can get, the stuff we won’t be able to get anymore (from the top guilds perspective) and only a few accepted that the old system is past it’s own time…
It was a threat to the game stability and longevity.

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And yes that might be true, but again those resource are of no real value when the most important aspect of this game is collecting troops. It might be a sugar coated “could be worse” type of reward but let’s call it what it is. It’s additional worse-almost meaningless for higher players- resources to help lessen the blow because the developers want to significantly cut the amount of gems and glory keys everyone gets. Because, again, the only thing that truly matters in this game is getting the troop. Without the troop you do not need any of those other resources. Making the troops so hard to get and money-grabby is not in the best interest of the game.

There are a lot of other areas that could draw more income if that’s the reason behind the more recent legendary changes (and adding super rare Mythics). Such as more subs, which I bet a lot of people would buy. It would also make players feel better and have better things to spend their money on than gems which disappear in 2 seconds and could be a wasted purchase. Great option for non gamblers. Appeal to more types of people and more people will spend money.

Again, I’m not entirely opposed to the resource nerf. I Just dislike the sugar coating, which has been pointed out time and again in this thread. And I dislike just how much harder it will be to get the new legendaries as they come out.

but if my guild can completely max out all the event keys and gems I should be able to get most new legendaries, and that’s all I truly care about. But if this new system makes it so I don’t even have a fair chance at getting the legendaries I’m not going to be playing or paying. Which, really, who cares? I’m just saying :stuck_out_tongue: (it’ll only really matter if a large portion of the player base is annoyed enough to quit. And if that’s the case im sure the devs will reconsider changes)

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Im little confused about seals it saying individual max seals is 1500 per week so 75 guild key. It also saying guild need 45 000 seals to unlock better chests.

When guild reach 10 000 seals you are able to get mythic troops from guild chests but is it the same drop rate then 45 000 seals?
And do you have better chance to get guild gardians?

Also can you keep the guild key or you need to use them every weeks?

I’m sure that you can understand that as a “Company Man/Woman” Sirrian and Nimhain must be very careful with what they post here. Every sentence they post is read by us and can be interpreted wrongly in a blink of an eye… So don’t take me wrong, the normal procedure is “sugar coat everything and add some sprinkles too”.

**Before reading this you must understand that i have no form of intel about the financial status of the company. This is just an example on how bad things could go IF:**

If they were blunt and just say: “The company is having some financial troubles…” (Bastet forbid this.)
What kind of message it would pass along the changes that are making a new redistribution of rewards?

I can finally run solo again! The only problem I see with that is the drop in stats/bonuses, unless you found an active guild willing to let you back in after you blow all of your resources on other guilds.

OK, so ive been reading it all, and figured id comment now.

I run a guild. Over all rank #186. So we arent doing too bad.

Currently, only a few people donate, i go on kicking sprees occasionally and remove people who are over a week since active, but generally ill leave it as we are more of a casual guild.

On any given week, we will get something like 50 gems and under 100 keys. Plus we get other resources. We have players levels ranging from 80 to the highest is just over 500.

Now this patch will be a massive boost to us. Again, we are casual players for the most part. A bunch will log in daily, a few will get to rank 1 in pvp for the bonuses. We have also focused on different things. 1 of the members has all kingdoms at 10 and is now pumping gold into the guild. I have half mine at 10, but have overall 77 mythic troops, all from very rare and below, and i donate occasionally to the guild.

From our perspective, this will help us heaps, the bonuses will cause us to donate more to the guild, and im sure others in there will as well, and for some others it will make them wanna play more as well.

To me, the 1500 seals a week should be fine, if not, ohwell. If you want to cover someone, buy the 2k seals for $20. It helps the guild out, everyone gets something from it, and it adds a buffer. If people are already spending IRL money, or have been considering it, this might be a decent chance for them to do so to help their guild out. $20 isnt much to help out a mate if they have been around for awhile. Even smaller amounts spread out over multiple people can cover a few people. Increasing the amount needed so you get a buffer is imo, pointless as they have that option already, at a cost

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As your Guild Chest levels up you get access to rarer troops, then as it continues you stop getting the least rare troops. At the base level, it’s similar to a Gold Chest, midway through it’s similar to a Glory Chest, and at max upgrade it’s similar to a Gem Chest. However, ~50% of drops will be Guardians and we don’t know the exact drop rates of everything else. The working assumption is that the drops rates are 50% Guardians, then the chest otherwise mirrors the drop rates for the other chests. So, for example, if the drop rate on Rares in a Gold Chest are 20% they would effectively be 10% in the base chest.

Guild hopping or creating a new guild won’t work. You can’t collect a reward twice in one week.

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Ok thanks i understand now, i see the seals will reset every week but if we already purchased key, are we going to keep them or we will lose them?

Yeah, I don’t really understand the entitlement/outrage surrounding the 45k requirement. Why shouldn’t the best rewards flow to the most active and coordinated guilds? Also, it’s not like you’re losing the rewards permanently; you just maybe don’t want to spend them that week.

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My understanding is that we will be capped on seals earned each week, and the guild gets credit for seals earned that week. If I understand correctly, you get to keep your seals from week to week.

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You earn Seals every week that are another currency like Gems. In the act of earning these, you also upgrade your Guild Chest. You do not have to spend your Seals in order to upgrade the chest. You can spend your Seal/Keys whenever you like. Ideally, you wait for your guild to collective earn 45k seals so you get the best chest, then everyone spend all of their individual seals on it to get the best rewards.

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