2.1 Arrives!

Why should things be equal for everyone ?
Play harder earn more. Recruit better players to yoyr guild. Ect…

Top players and guilds have given up enough to this update.
(Even though i kinda like it now more than when introduced)

Stat bonuses are where they should be :smile:

Edit… yes it is an argument :stuck_out_tongue_winking_eye:

All i see in pvp is player swimming in the same stat bonuses lol

I’m just wondering, did you even bother to read up the suggestion I (and others) made, or you just grabbed your pitchfork and are running around happily going “MY STATS, YOU NO TAKE”?

You wouldn’t lose a single armor or hp point. Others on the other hand, would get a part of it - as they deserve. They also gave up gems and keys - and unlike you, they could still use them, because they don’t have everything available in the game yet.

So please, saying stuff like:

kinda proves you didn’t even bother reading. (putting aside the fact that things ARE EQUAL FOR EVERYONE - if anyone else maxes the tasks, they get all stats too - but I’ll put it on bad wording :wink: )

the suggestion is not to give everyone the stats you so deserve, but to scale them accordingly to the gold spent, not just EVERYTHING in the end.

You are in the most active guild around, and I’m not saying I should have all the same stats you are getting, because we are not as active. But we are in the upper part of the “max” gold needed, and it’d be great to have anything to show for it. Or do you think that unless we are active to a special degree, we should get nothing?

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Yes bro @Fifthelement i read your suggestion to even it out through the levels of task.
Ps . Open forum so yes i can as you put it grab my pitch fork lol :wink:

They deserve ? Those who put in the time and gold ect to EARN it Deserve it

Precisely :wink: I’m glad you agree. People who contribute over 1,8mln into a single task, but can’t afford to finish it till the end, still do deserve something for it. Just like you said it, they put time and gold in - so they deserve it.

Not as much as you - or anyone else who maxes the tasks out - but something. Hence the idea to throw 1 or 2 of those 4 points to those people. You won’t lose anything, countless other people would be extremely happy.

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I’m sure it seems fine when you’re in a guild like dragon’s peak that will get those bonuses every week without fail. But the overwhelming majority of the player base will not get these bonuses. It is one thing when a player faces another in pvp and has lower stats due to kingdom leveling. Because these discrepancies could be overcome and equaled with time invested in the game. But, these weekly stat bonuses will not be overcome by most people. Since the top guilds are getting hurt more on resources, why not give a bonus resource package when completing a color’s tasks? Or, if that goes against why there was a need for 2.1 changes in the first place, make it so that there are weekly bonuses with souls, gold, or xp earned for a week? Just a couple of suggestions off the top of my head. I get the argument that if you’re in a top guild, you deserve something for that. And I agree with that. But, stat bonuses that most people can’t obtain, make for more of an unbalance between the top .01% and the rest of the players.

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Lol im not trying to bash the little guy. Im not against new players and guilds pr less active guilds and players to get a leg up.

BUT
This attitude we have fallin into that less active players should get the same gains as more active players is …

I just started Jan 2016 and played hard because i wanted to get to the top so to say.
Alot of older players had a huge advantage over me . I didnt need things to he equal.
I just played harder and put in the work :slight_smile:

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Why do you keep coming back to this sentence (or something along those lines) “get the same gains”, while it’s not the point we are trying to make or suggest? :S I’m just confused. Only people who max the tasks like you - would get same stats as you. At no point did I say “equal stats to everyone, and screw it who is active and who isn’t”.

Good for you, that’s why you have troops ascended to mythic now, and no new player will be able to achieve that ANY TIME SOON, with 2.1 :wink: putting aside the fact that they won’t be able to do it anytime soon even if they’re MORE active than you ever were. They will simply be limited by the system - but that’s another story.

You managed to be active when it was most benefit - and that’s great :smiley: I really do pity people who start playing now, because ascending troops will be fun.

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@GREEK-13 i started in lower less productive guilds , but i put in the effort overcame others with advantages over me as im sure manyy others have :stuck_out_tongue:

Why is the last lvl task unachievable?
It is easy to get with some work

Edit… @Fifthelement i totaly agree bro . It was said that 2.1 would make it easier on casual and new players, but it dont sem that way to me either

I agree that effort put in should give more rewards. I also started in January and am now nearing level 950. That shows that I’ve put in the time, no? I also have started and manage my own guild. Which takes even more effort than just playing and being a part of another’s guild, yes? But I have several friends in my guild and many simply cannot put in the time to donate enough gold to complete all tasks on a regular basis. And my guild out works the vast majority of other guilds. And if we cannot obtain these bonuses, the vast majority will not be able to either.

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Before people whine about this or that, remember you are beta testing. Devs will make adjustments once they have enough data to make a decision.

Sincerely,
Console players :stuck_out_tongue:

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@UKresistance part of there DATA is our input sir

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I think it is time to restate my GoW motto:

You make 'em, I whup 'em.

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Hey here is an idea…
Make top 0.17% guild task cost 30mil
And
Everyone else can cost 16mil
For the same rewards
Lmfao

Playing field is even it cost everyone 16mil
Or
Does everyone get a trophy just for showing up :sunglasses:

The discussion here is whether people can get half a trophy for doing 3/4 of the work, then get the other half upon completion. Doesn’t seem unreasonable.

On the other hand: the skill bonuses were designed specifically to benefit the top guilds who lost the most in rewards, so from the developers’ point of view this may be working as intended.

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How has no one raised this already: Why does text spill out from the banners on the Guild page when there’s a ton of empty space in the middle? Why not make the banners bigger so the text fits on them?!

Top rewards should cost the most.
Really we are all just playimg against the Ai anyways. If my defense team has 16 more life than yours its still an easy win.

Dont really knpw why i even commented now that ive thought about it. So what everyone has stat bonus. I will always crush the ai. So will everyone else, even those who dont get it. :innocent:

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The last sentence is not false, but as i said the guild tasks changes as adjustments to the economy put everyone on the same terms. The more gold you invest the more you get, with certain limits. No one lost more or less in this sense, there is just a cap for the top guilds as well as there is for anyone else, the point is that the limitless/uncontrolable generation of resources would end up causing big problems for the game sustentability. (Just to be clear, this is more likely what i have to say about your point, everything below is not a response to you specifically.)

[Side note]
People despise any change that refrain the players from getting anything “for free” in a short period of time and are most likely to come around saying things like “Pay to win”, “scam”, “money grab” and such, but truth be re-told (re-told because most of us already know it): This game needs to sell! Otherwise it will be shut down.
[/Side note]

While some permanent and tangible bonuses await everyone who upgrades their kingdoms and troops the temporary bonuses from guild tasks still seems like something that can make people think more as a guild than before and help them on their journey over Krystara (* I’ll come back at this point later). Why people have trouble finding good, not top just good, guilds when they start? (I had.) Because there is nothing like a common goal to unite these players, the fact that the better bonuses from kingdoms levels and stars are “solo goals” wasn’t helping at all.

So, having more and more features that rewards good interactions between the guildmates is good, the extra bonuses are good, but they seem unfairly distributed and in the sense that they just add a bigger gap that can be perceived as unreachable…

  • As i said before the temporary guild bonus would aleviate and help people making progress at the game at a better speed to compensate all the stuff already released.

Since we have our console comrades here, @UKresistance and @captain_video i would like to ask: Comparing the upcoming “catch up” that the console version will have soon and comparing the daunting amount of troops released on PC/Mobile the developers are considering discounts to help you guys, “consolers”, with the catch up right? But using this as a reference wouldn’t make sense to have some sort of help for new players in every plataform?

As i said in another post the Task Bonuses could be one of these tools to help people getting engaged in the game, it’s undeniable that new players are always healthy to any game in general. But if they come up out of the blue sky into Krystara without nearly 250 troops that they won’t get anytime soon, specially NOW because the guild tasks were reworked and the small and middle-ground guilds are also restricted on the amount of rewards and velocity of progress, it could be perceived as “impossible” and it would affect negatively the retention of the said players.

I’ll say it but please don’t take me as a jerk: Big picture people. Let’s try to think in the big picture.
I’m not saying that my suggestion is brilliant, but i took some time to make some analysis on the situation looking for more sides on the matter.

thought it would be nice to tie it to the banner of the pvp players - your team and theirs. that way you have some control, but its not kingdom related.

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That would be nice too!
That would convince some people to switch around their home kingdom rather than optimizing glory, I’m sure

There seems to be alot of cofusion about this. @Sirrian @Nimhain

Ok we can gain max 1500 seals a week. Not including purchases.
If in a week we claim 1300 seals and have 500 unclaimed. On monday 200 will be mailed to use because that would put us at the 1500 cap right ?
Seals that are mailed to you total up in your total seals on the guild chest page.

Next question

If we dont spend our 1500 seals on guild chest it will carry over to the next week.
Right?
So of i dont buy any chest for 2 weeks and max out both weeks. I should have 3000 seals to spend on guild chest. Like any other resource.