At first glance, not a huge fan of this status ailment. Much of the fun of this game is working your way through multiple turns, manipulating the board, counting gem drops, etc. Now if I get hit with this ability I might as well just choose a match at random like the computer does.
Sure, we can prioritize targets, but no matter how much you prioritize luck can turn against you and the troop you are trying to stop will charge. Then you lose all board control and the entire theme of your team goes out the window. You are forced to play the way the random AI wants you to play.
There is a line in card games right down the middle of the board. GoW and other games like it cross that line a little because we share a puzzle space. But when you start playing too much on the other person’s side of the board things get testy very quickly. I would rather sit through the turns the computer chains letting it do its thing, than have it reach across the board and start screwing with the basic concept of my team. Status ailments like poison, burning, entangle, silence. Fine. I can bide my time powering up, or switch to a secondary magic attack strat (or physical attack if silenced). But shutting down my actual ability to even play the game is too far.
I know things like this never get rescinded once announced and we never get a chance to chime in until it is announced. This leads to a vicious cycle where bad ideas are implemented over the objections of the community, but in this case especially this needs to be very seriously reconsidered.
The concept is interesting for sure. Changes suggested by @Fourdottwoone would help, they also point out a very obvious abuse of this ability. Another alternative would be a slot for team ailments, it needs to be a single slot overridden when a new team ailment hits with a single cure timer preferably at cumulative 20% since it is global.
Hopefully the dev team is listening and doesn’t just double down on something so obviously broken when we haven’t even resolved the current issues with the last series of traits that were released in a ridiculously broken state. True Shot Agile cards I can work against. They don’t stop me from playing the game, they just randomly cause me to explode. This ailment literally makes you unable to play the core match-3 mechanics of the game and that is ridiculous.
As to its interaction with burning, it shouldn’t. Clearly frozen is an incapacitation not a damaging effect. I can freeze your feet in a block of ice and still set you on fire. You will be both immobilized and burning, that is both status ailments. You would be long dead before that block of ice melted. If freezing did damage similar to burning, then it might make some sense to have them interact. As presented, it doesn’t.
-Razlath