I still think Bone Dragon is over-powered, and does too much for the cost…
The adjustment to its boost ratio makes it a bit more of a gamble than it was, but it still in late game:
- destroys armour, worth 20+ damage
- creates skulls likely to trigger at least two attacks, worth say 50+ damage
- gains +10 armour
…so that’s about 80 hit point net swing, likely a guaranteed OHKO and an extra turn, all for only 14 mana…
Plus it’s Purple so benefits from two good gem creators/changers…
Suggest mana cost should go up to 16, and/or dump the armour gain… It already does a scary amount, doesn’t need magic scaling for the sake of it…