Priest class:
Perks:
10 victories: hero gains 8 life
25 victories: hero gains 2 magic
50 victories: hero counts as divine
Traits:
1st trait: Divine Bond, Allied Divines get +2 life. 18 minor wind(yellow), 12 major wind, 10 relic wind
2nd trait: Air Link, +1 yellow per match. 26 minor wind, 12 major wind, 12 arcane summer (yellow/yellow)
3rd trait: Divine Aura, All allies heal 2 life per turn. Unknown cost
At level 20: +3 atk, +8 armor, +5 magic, +12 health
Weapon: Staff of St Astra. 14 yellow. Cleanse all allies and give all other allies 5 life
Necromancer class
Perks:
10 victories: hero gains 8 life
25 victories: hero gains 2 magic
50 victories: hero counts as undead
Traits:
1st trait: Undead Bond, Allied Undead get +2 life. 18 minor magic(purple), 10 relic magic, 10 relic water(blue)
2nd trait: Magic Spirit, +1 life per purple ally. Unknown cost
3rd trait: Ensoul, gain 1 soul on 4 or 5 gem matches. Unknown cost
At level 20: +3 atk, +7 armor, +5 magic, +14 health
Weapon: Creeping Death. 14 purple. Place Deathmark on strongest and weakest enemy, deal 6 damage to all enemies
Warlord class:
Perks:
10 victories: hero gains 4 attack
25 victories: hero gains 8 life
50 victories: hero counts as giant
Traits:
1st trait: Fire Heart, +1 life per red ally. 18 minor fire(red), 12 major fire, 10 relic fire
2nd trait: Frenzy, +1 atk when taking damage. unknown cost
3rd trait: Hack and Slash, gain 3 attack when dealing skull damage. Unknown cost
At level 20: +5 atk, +8 armor, +5 magic, +9 health
Weapon: Warlord’s Battlecry. 14 red. Deal 7 damage to an enemy, boosted by enemy’s attack (1:1)
Knight class
Perks:
10 victories: hero gains 8 armor
25 victories: hero gains 8 life
50 victories: hero counts as knight
Traits:
1st trait: Knight Bond, Allied Knights get +2 life. 18 minor water(blue), 12 major water, 10 relic water
2nd trait: Avenger, +3 atk when an ally dies. Unknown cost
3rd trait: Full Plate, Gain 2 armor per turn. Unknown cost
At level 20: +4 atk, +11 armor, +5 magic, +8 health
Weapon: Serve and Protect. 14 blue. Gain 6 armor. Move to front of team. All other allies gain barrier
Sorcerer class:
Perks:
10 victories: hero gains 2 magic
25 victories: hero gains 8 life
50 victories: hero counts as daemon
Traits:
1st trait: Magic Link, +1 purple per match. 18 minor magic(purple), 12 major magic, 10 relic magic
2nd trait: Inscribed, +1 armor when enemy casts a spell. 26 minor magic, 12 major magic, 12 arcane death (purple/purple
3rd trait: Dark Channel, 50% chance to gain 1 magic each turn. Unknown cost
At level 20: +3 atk, +10 armor, +5 magic, +11 health
Weapon: Daemonomicon. 14 purple. Summon a random level 5 Daemon
Archer class:
Perks:
10 victories: hero gains 4 attack
25 victories: hero gains 2 magic
50 victories: hero counts as an elf
Traits:
1st trait: Nature Heart, gain 1 life for each green ally. 18 minor nature(green), 12 major nature, 10 relic nature
2nd trait: Fast, start battle with half mana. 26 minor nature, 12 major nature, 12 arcane stealth (green/green)
3rd trait: Bullseye, 15% chance for skull damage to be leathal. Unknown cost
At level 20: +6 atk, +8 armor, +5 magic, +7 health
Weapon: Dragon Oak. 14 green. Deal 10 damage to an enemy. Remove all gems of one of that troop’s colors to boost damage (2:1)