Patch 1.0.9 Arrives!

oh defense revenge is better!!!

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Spell damage of several troops seems significantly buffed without being in notes, or is this result of the uniquely-tailored Skill points for levels 16-20 and as well as ascending ? Some of them seem quite massive.

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Mother of god, 12!!! Like a dream come true

thought we could see what the class does without unlocking them… i dont know which i want, and i dont want to have to spend a week waiting to find a different one if i dont like the first one i go through…

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afaik, when you unlock a new class the timer for choosing a class gets reset.

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Priest class:

Perks:
10 victories: hero gains 8 life
25 victories: hero gains 2 magic
50 victories: hero counts as divine

Traits:
1st trait: Divine Bond, Allied Divines get +2 life. 18 minor wind(yellow), 12 major wind, 10 relic wind
2nd trait: Air Link, +1 yellow per match. 26 minor wind, 12 major wind, 12 arcane summer (yellow/yellow)
3rd trait: Divine Aura, All allies heal 2 life per turn. Unknown cost

At level 20: +3 atk, +8 armor, +5 magic, +12 health

Weapon: Staff of St Astra. 14 yellow. Cleanse all allies and give all other allies 5 life

Necromancer class

Perks:
10 victories: hero gains 8 life
25 victories: hero gains 2 magic
50 victories: hero counts as undead

Traits:
1st trait: Undead Bond, Allied Undead get +2 life. 18 minor magic(purple), 10 relic magic, 10 relic water(blue)
2nd trait: Magic Spirit, +1 life per purple ally. Unknown cost
3rd trait: Ensoul, gain 1 soul on 4 or 5 gem matches. Unknown cost

At level 20: +3 atk, +7 armor, +5 magic, +14 health

Weapon: Creeping Death. 14 purple. Place Deathmark on strongest and weakest enemy, deal 6 damage to all enemies

Warlord class:

Perks:
10 victories: hero gains 4 attack
25 victories: hero gains 8 life
50 victories: hero counts as giant

Traits:
1st trait: Fire Heart, +1 life per red ally. 18 minor fire(red), 12 major fire, 10 relic fire
2nd trait: Frenzy, +1 atk when taking damage. unknown cost
3rd trait: Hack and Slash, gain 3 attack when dealing skull damage. Unknown cost

At level 20: +5 atk, +8 armor, +5 magic, +9 health

Weapon: Warlord’s Battlecry. 14 red. Deal 7 damage to an enemy, boosted by enemy’s attack (1:1)

Knight class

Perks:
10 victories: hero gains 8 armor
25 victories: hero gains 8 life
50 victories: hero counts as knight

Traits:
1st trait: Knight Bond, Allied Knights get +2 life. 18 minor water(blue), 12 major water, 10 relic water
2nd trait: Avenger, +3 atk when an ally dies. Unknown cost
3rd trait: Full Plate, Gain 2 armor per turn. Unknown cost

At level 20: +4 atk, +11 armor, +5 magic, +8 health

Weapon: Serve and Protect. 14 blue. Gain 6 armor. Move to front of team. All other allies gain barrier

Sorcerer class:

Perks:
10 victories: hero gains 2 magic
25 victories: hero gains 8 life
50 victories: hero counts as daemon

Traits:
1st trait: Magic Link, +1 purple per match. 18 minor magic(purple), 12 major magic, 10 relic magic
2nd trait: Inscribed, +1 armor when enemy casts a spell. 26 minor magic, 12 major magic, 12 arcane death (purple/purple
3rd trait: Dark Channel, 50% chance to gain 1 magic each turn. Unknown cost

At level 20: +3 atk, +10 armor, +5 magic, +11 health

Weapon: Daemonomicon. 14 purple. Summon a random level 5 Daemon

Archer class:

Perks:
10 victories: hero gains 4 attack
25 victories: hero gains 2 magic
50 victories: hero counts as an elf

Traits:
1st trait: Nature Heart, gain 1 life for each green ally. 18 minor nature(green), 12 major nature, 10 relic nature
2nd trait: Fast, start battle with half mana. 26 minor nature, 12 major nature, 12 arcane stealth (green/green)
3rd trait: Bullseye, 15% chance for skull damage to be leathal. Unknown cost

At level 20: +6 atk, +8 armor, +5 magic, +7 health

Weapon: Dragon Oak. 14 green. Deal 10 damage to an enemy. Remove all gems of one of that troop’s colors to boost damage (2:1)

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Holy @$%(* legendary traits are awesome.

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Now Jarl can finally see the world burn!

Bone dragon gets inflict frozen on skulls for his last one… omg

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1,000 souls from Arena from 350! I like that. I left my arena with 8 wins without collecting reward. :wink:

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Found a bug. An enemy Revenant’s Vengeance says “Deals 11 damage to the last enemy, Boosted by Skulls. Place a Death Mark on that enemy.” … the death mark got placed on the enemy’s last troop.

That’s how the Vengeance should be working.

I edited what I said to be more clear: I added “An enemy’s” – with that revision, it’s a bug, yes?

Reported it here if you want to carry on the convo: 1.0.9 bug: Revenant's Vengeance

It appears the difficulty setting still scales the stats in PvP, without paying out the increased rewards. You don’t want to try PvP on W2 or higher, unless you want to see what +20 magic will do to some troops!

Just had my first kill with poison, feels great. :imp:

So many changes! So much to do!
Please be patient for the WIKI…

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New favourite quest title: Djinn and Tonic :stuck_out_tongue:

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Wow. Wow! Woooooww!

I’m so excited to try everything!

Also, bug report: ascension arrows still only sacrifice one troop at a time, on iOS.

Added stats for 3 classes above, if that helps :slight_smile:

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I think the 0/5’s and the 0/10’s still move one at at time but the 0/50’s and 0/100’s definitely move at least 5 at a time!

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