I am what I would call a mid-core player, thanks @lyya for coining that term.
I agree that as it currently stands there is little incentive for me to push past Tier 1. The reward is not a big enough carrot for the time invested. Now, I also understand that that is MY choice. To be perfectly honest, I don’t think the rewards should be increased. I think they are appropriate bonuses for EXTRA work…
HOWEVER, I DO believe that the rank ranges can be extended to offer those rewards to MORE people.
This would be my suggestion:
NEW RANK RANGE: REWARD
All PvPers: 500 gold 50 souls (Thanks for clicking on PvP)
Tier 1: 1000 gold, 100 souls, 1 gem, 1 Arcane (Rewards those that commit the time to get to Tier 1)
Ranks 1001 - 2000: Same as current Rank 201-500
Ranks 501- 1000: Same as current Rank 101-200
Ranks 101- 500: Same as current Rank 51-100
Ranks 51-100: Same as current Rank 21-50
Ranks 21- 50: Same as current Rank 11-20
Ranks 11- 20: Same as current Rank 7-10
Ranks 5- 10: Same as current Rank 4-6
Ranks 2-4: Same as current Rank 2-3
Rank 1: Same as Current Rank 1
I think the real issue here AGAIN comes from the feeling of accomplishment. The OLD Tier 1 used to be the ultimate PvP title… so there are alot, 15k-ish, players that used to attain that weekly. Now 14,000+ of those players are missing out on that feeling.
By opening the second reward slot to all Tier 1 players, you are acknowledging that our time commitment is valuable as well. What used to take me two hours now takes me 3 days to get to Tier 1. People just want their achievements validated by in-game rewards. And a single gem and a single traitstone are a nice tip of the hat to all those committed mid-core players who fight to Tier 1. And as @pasa mentioned above, it would in no way break the ingame economy.
My two cents…