I have. It makes sense with things like racing games, where the enemy “rubberbands” closer to you as you drive better. But for a luck-based puzzle game, the skill ceiling is much lower, and I maintain that there’s no reason for cheating AI to be added. You had a few unlucky drops and rage quit. It happens.
I’ve had Bone Dragon for about 400 levels and only used him for two battles. I’m guessing you’re relatively new?
Give it time, pick the easy battles, join a guild and build your team up. In time you’ll get a decent roster to pick from and you’ll be able to breeze past Bone Dragon.
(on console, there is something janky going on with the AI and “random” drops and chains, for sure - but on the older iOS/Steam versions, we’re pretty sure it’s simply randomness and recall bias)
Actually the AI does cheat: in the other way… For new players, up to about level 50 (I think) the random drops are tweaked to disadvantage the AI slightly and avoid giving it too many chains or free attacks… After this, just random…
When the current difficulty settings were introduced, the devs announced what was happening before the change and how they fixed it. I know it’s almost a year old, but this is the latest stuff I could find about difficulty that the devs mention in official news (and haven’t changed it, unless they changed something and didn’t tell us).
Quoted from this thread (by Sirrian): "We have removed difficulty from both Arena and PvP Invasion/Defense. Now as you progress in rank from 15 to 1, and in Arena from 0 wins to 8 wins, the AI Combo Breaker will gradually turn off, to make the games fair (and a little harder). For anyone wondering what the AI Combo Breaker is, it’s a clever little piece of code that biases the game in your favor, making sure the AI never gets too lucky with gems dropping in (unless YOU get very lucky first!). We think that anyone progressing up to the top ranks of PvP/Arena deserves a bit more of a challenge though, so now you will get a fair fight!"
Goblins drop for every new player and everyone Ive introduced to the game loved playing them until they got enough cards to build something else. They are fool proof early game.