Something I miss from the old Puzzle Quest, a big boss fight. Like the Green Dragon with its HUGE life total. Would be fun to go up against a boss style opponent with minimal offense (like attack of 8, and a spell that poisons maybe?) but with 250+ life.
devour yes, but silence and entangle would be ok as they wear off. Shadowhunter would certainly be a good strategy to whittle it down faster. Maybe give it a trait that reduces damage by 75%? So give it 75 health, but it acts like 300 since it reduces by 75%.
This is partially untrue. The match would have to be a 4v4 for this to be true, like the Mega Gorgotha thing. If it was 4 v 1 mega troop, that troop could easily be silence/entangle locked. Currently, the cheapest silence is 12 mana and the cheapest entangle is 9 + mana drain. Also, silence and entangle 10% cumulative chance of being cleansed is refreshed when reapplied.
Hmm, good point. But I’d hate to just make it immune outright as that destroys strategy. Maybe a 2nd trait “50% chance to resist status ailments”. So you could go for a lock down strategy, but it isn’t a sure thing.
I’ve always though it’d be cool, with something like a Mega-Boss if it had 4 parts - for example a dragon with Head, Body, Claws and Tail.
Each would have its own life point total, and a unique Spell, for example with a Red Dragon:
Head = Breathe Fire (AoE Damage)
Claws = Tear & Rend (Single Target Nuke)
Body = Ruby Scales (Armor/Life buff)
Tail = Tail Lash (Board Manipulation)
Then each part of the body would have its own potential set of traits to deal with
Might feel a little weird that you defeat the head and work your way down to the tail, but mechanically it’d work quite well and allow us to customize a team with lots of synergy
Boss mode. Unlocked after all challenges are completed. Some yield large gold, some yield large souls. Be nice to have a target that drops specific traitstones with rewards comparable to PVP (sacrificing the trophy for the specific stone type)
Or, for a different take on Hydra, a single one-headed Hydra. Kill it the first time and it splits up into two heads, each a separate troop. Kill any of them and they split up again into two new troops. Kill each a third time and they stay dead. Heads should probably have some variation progressing from stage one to stage three, going from high life, low damage to low life, high damage.
I think this large PVE Boss idea could easily tie in with a guild challenge.
Give the boss say 10k total hit points.
The guild member could do as much damage as they could be for dying.
The damage done could then be taken of it total hit points.
All guild members could choose to contribute to killing the boss and sharing in the fat loots.
Would also be cool if there was a boss Hydra that appeared as 4 heads and the only way you could kill them is if the final point of damage is via Burn.