Wolf Knight damage bug?

It appears that the Wolf Knight is dealing true damage on skull hits. This definitely happens after it has cast its spell at least once; not sure if it happens before. Only observed it in PvP (iOS).

E.g., Enemy Wolf Knight casts Hunt spell and hits my troop for -10 true damage, leaving troop with 20+ Armor and 4 Health. On its next turn, Wolf Knight (Attack 10) gets a skull hit and kills my troop (-4 remaining Health) instead of hitting armor.

Was that Wolf Knight traited? His third trait has 50% chance to ignore armor and do true damage with a skull attack.

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Did it have the armor piercing trait? That gives it a 50% chance to ignore armor.

Next time it happens, I will check that. Hadn’t realized.