People wanted a way to target commons. Too bad they weren’t more specific on a way that is better than the readily available gold keys. Three copies of a common isn’t enough to make a dent and with the comparative scarcity of Jewels to gold keys, this is not a valid way to get usable quantities of commons for any stage of the game. That is, except for the Guild Wars and Guardian Troops, which are in the pool as of now. Whether or not this is intended is a different matter.
As I see it, Crafting fulfilled the need to get a target mythic. It didn’t fulfill the need to mythic less rare cards. Now it does. That’s not a function that really exists anywhere else in the game, so it’s a positive.
Yes, it’s nice to have a super low chance of getting a mythic. However, you’re only opening a couple per color per week. You were smoking some stuff you need to pass if you ever thought you’d drop a mythic from one.
I think you should re-read my point. You were opening 2/week. With a chance somewhere between 1/1,000 and 1/10,000. It was effectively never going to happen given how restricted the jewels are. There’s nothing “major” about it.
If you ask me, they were effectively useless before whereas now they at least serve a clear and much needed purpose.
I argue to disagree about summoning stones being useless before.
At a guaranteed Ultra Rare or higher, I was happily pulling UR troops from opening those stones. I’ve also gotten a good amount of epics, some Legendary, and even a Gard’s Avatar from one.
Sure, its all luck, but even the UR troops were something I liked. I got my first Merlion from a Summon Stone after failing to pull it from Glory chests during Merlantis release day. (Yes, I’m aware I could have waited for the Event week. No, I choose not to in that particular case nor would I take it back.)
It’s being replaced for what. Commons and rares? Its so much easier just to open gold chests, seriously. Ultra Rares? You would have gotten URs and Epics under the old system, even easier really.
Far more people were getting Mythics than 1/1,000 but there isn’t enough test data to physically prove otherwise.
@Nimhain@Sirrian Please fix this or change it back! Return back to where we can still get Legends and Mythics from Summon Stones Also, Please Fix the Weekly Troops so we get different Mythic troops per day (if random), or allow us to craft any Legend or Mythic otherwise!
Support the Pharos Ra Support Group! Let us use our Diamonds on Autumnal Imp, etc!
This is a HUGE nerf to summoning stones. The statistics must have shown that the value was too good. I don’t know any late game player that wouldn’t prefer getting ANY mythic over some needed commons. Commons can be acquired with gold keys that can be bought with gold. Gold is limitless. Summoning stones use crafting materials which are limited.
It isn’t a poor response really. I’m not looking to be combative, but you asked the question and Nimhain answered it.
It wasn’t a “stealth nerf” - it was announced prior to implementation and listed in the patch notes.
I understand your grievances with the decision - it boils down to the removal of a source of legendary and mythic drops, which I assume is what you’re annoyed with?
All the block capitals and emboldened text in the world won’t change that though.
Also, try to remember what it was like to be an early game player. I remember spending weeks/months waiting for a mercy drop. There is now a targeted area of the game where cards like this can be dropped at a given time. Granted, this isn’t a perfect solution, but just like the new weekly troops (which tend to get shot down for being useless end-game), this isn’t necessarily a change/update aimed at end-game players, and in fact makes the game that little bit more accessible to people trying to get into it.
I’d prefer to get fortunate, get a mythic/legendary from a summoning stone and spend 10,000 gold keys to get a few commons I ‘need’.
As opposed to, for the same price, be able to target specific common.
Wasn’t the forge aimed for end game players to get troops they’re missing? Don’t end game players have an unholy amount of gold keys to get commons and rares?
How about, to keep everyone happy, return summoning stones to ultra rare and higher. Introduce a new resource called cracked summoning stones which can give players everything under ultra rare?
Have cracked summoning stones be either easier to gather or only need half the amount of summoning stones given they give you worse cards.
The dungeon isn’t exactly the easiest for early game players.
Mid-level players would probably benefit more from a nice random legendary or mythic pull from the summon stones over a targeted common/rare/ultra rare/epic. If they wanted a targeted ultra rare/epic, that’s what event chests are for. (during the right week)
Summoning stones aren’t common enough to make this current option viable for any sort of targeting for early game players.