I concur but I think it’s more about where the devs focus their limited time. There’s not a lot they could give us that would be meaningful AND something they didn’t have to spend time balancing. My guess is that as a larger and larger percentage of the player base reaches the 500+ level mark, the devs will revisit it and put additional rewards in.
They have mentioned that they may focus an eventual future patch on reworking things with heros.
The main issues right now are:
Lack of relevance to use a hero in most teams
Outdated leveling system rewards
Lack of incentive to use hero classes (a player can go through the entire game never using any hero class)
End game leveling system that is nearly stagnant at higher levels
Overall irrelevance of hero masteries past the hero weapons
Personally, I would love to see:
Hero based challenges
Masteries actually mattering
Weapon based minigame (4 weapons vs 4 weapons)
Any change that will allow continuous hero progression (hero traits that scale off of X that can continuously be accumulated, but diminishes in value similar to masteries)
The ability to reset masteries, and any new stat system, at a maximum of once per week
I spent almost all my time doing all the Hero classes - getting them to 20th level - only to find out that the amount of trait stones needed was far more than even the mythics needed. I actually wanted to play the hero game. It was just after getting mythic and finding that I’m 25 points difference with using a Hero verses not on a team. Then I started to notice that there were other cards getting introduce that started out basically squashing my hero to pieces.
Then I don’t know what thread it was but someone had this huge thread that Hero was a dead game and to just not bother.
Not sure what to do. But it is sad. It would be nice to get bonuses for Heros