Yeah I don’t think this is a thing to ridicule a person for bringing up. Games that have complex rules should be explicit about what they mean.
“An extra move” makes more sense than “an extra turn”, because we have triggers like “at the start of a turn” or “at the end of a turn”. But in reality a “turn” is really divided into phases like this:
- Start of turn.
- Waiting for move.
- Move resolution.
- End of turn.
When you get an “extra turn”, what is really happening is that “move resolution” sends you back to “waiting for move”. “Start of turn” things trigger at (1), and “end of turn” things trigger at (4). But nothing really triggers at (2) or (3), and this is where you stay while you are taking “extra turns”.
I really don’t see them changing this even though it would clarify how things work. The argument is going to be, “It’s not just localization cost, we had to localize art assets too”.