Sounds like Fatalism to me, and it can lead down a dark road. Wouldn’t recommend it, but that’s your choice.
Why farm Dragonite, those troops mean nothing?
Why collect any troop or weapon from Gems of War, does it really change a lot?
Why play Gems of War? The servers are going to shut down in the future anyways.
Why play games? Most games don’t mean anything once they’re done.
In a non-fatalistic standpoint, games are supposed to be fun and for many people, the idea of progress amounts to a more fun experience. … and this topic can go for a long time in a different direction.
The “short version” for Gems of War is that creating a fun experience is just as important for IP2 as it is for the player, for if the player walks away, so does an opportunity for income. They need the income to keep the game going and when it stops being profitable, chances are its going to end.
If they want to assume there’s an infinite player base in the wild where a majority of their current customers can walk away and be replaced, that’s their choice. Otherwise, if they want to keep the people that’s currently playing or attract new players, they need to act accordingly.
Different people will think differently, that’s just how it is. Some people enjoy repetitive tasks that require no effort and thought. Some people like random events. Some people like flashy colors. Some people like to think when they play games. Some people like to see progress and growth in their game play. Some people like to be challenged. Its up to IP2 to decided what they think their audience likes, and to go for it. The players can react accordingly.
Some people don’t need stimulation to keep playing Gems of War. Great. They don’t need Dragonite to keep playing Gems of War, good for them. Nothing needs to change.
Some people get tired of the same things over and over. That’s where action is needed.
But thinking processes can change over time and don’t be surprised where one day, even though you don’t care about wanting Dragonite, you’ll suddenly lose interest in Gems of War because everything feels the same and you lose interest in playing. Or someone else likes the idea of keeping a full collection and has been able to, but one day is no longer able to anymore and loses interest in playing. Most people have a limit and a breaking point.
At least the people talking about rewards, wanting rewards to make sense, and overall health of the game are showing interest in the game. They’re still engaged in the product. There’s more certainty to that then the silent ones that may just disappear one day. That’s still far better than the ones that like to see other people suffer if they themselves can’t have something.
Being indifferent is a fast way to losing interest.