Couldn’t find this info in the forums, sorry in advance if this has been answered.
The question arose because of the Ubastet bug (or not bug) whereas Ubastet doesn’t kill the second troop if Savior skill shields said 2nd troop once the first troop was destroyed, thus suggesting that the game doesn’t use a “kill” function, but instead they shoved a gazillion points of damage whenever they want to inflict Lethal.
Anyway, back to the question: what would be the maximum damage inflicted (irrespective of the defender’s 1000ARM & 1000LIF limit) with skulls if the troop was enraged, 1000ATT, opponent has Hunter’s Mark… and anything else that may increase damage effects (e.g. triple damage by Webspinner) with optimal use of Skulls/Doomskulls on the board? Which troop/weapon would take the title?
Just in case anyone has already crunched the numbers, or feels like a little challenge…
Let’s take webspinner (that has highest current skull dmg multiplier, 3x on webbed enemies).
Hunter mark and enraged, 2x and 1.5x.
Doomskull match, so 5 dmg/skull instead of 1.
1000 attack of course.
Match 3 (so +15)
[(1000x3x2x1.5)+15]
9015 for a match 3 doomskulls.
Or let’s say could somehow convert whole board, would be 9000 + 64x5; 9320.
I’m not quite sure how dmg multipliers do apply. It can make a difference, if they apply just to the base attack, or if they apply to the base attack plus base skull match damage.
In webspinner’s case, if the mutipliers apply to the base + skull damage, it would be instead, for 64 doomskulls:
(1000+320)x3x2x1.5 = 11880.
If u count instant kills on skull damage from certain classes, I think it’s infinite
If u do it on something that returns damage, u will die not matter how much more life/armor u have
Yes but sadly this isnt D&D or some kind of fantasy mmorpg, matching 5 skulls you can admire the CRITICAL HIT pop up, ear the voice saying you did one but damage is the same as a 3 skulls match +2