For this week:
Once Hellcat gets full, it is game over pretty fast. Make reds, fire Sekhma, skull cascades kill a troop or two, yellow refill cat, reds flood the board filling Sekhma and Bull, Bull dishes out over a 100 damage and then Sekhma casts again killing the final. All the while every 4 match stuns a troop and Khorvash can drain top two if things get ugly or go slow.
When I play PvP it’s normally Krys/Krys/TDS/Sylv.
DK/ crypt keeper
Elemaugrim
Abynissia
Plague
Celes/Sylv/TDS/Krys
Or
EK/Mab/Valk/troop that gives bonus due to event.
But I only play a very limited amount of non GW PvP: on Monday if I dont have the gold for the Sentinels and on Sunday to hit tier 1 if GW didnt bring me there yet.
Depends. I rotate through a couple teams for non-Guild Wars PVP, but my nuclear-option, guaranteed-win smackdown team is:
Bone Dragon
Courage
Apothecary
Sylvanimora
Abyssal Banner.
Even after the toning down of both Courage and BD, it’s still my go-to when I run into a super tough opponent that needs to lose (a 3-trophy Revenge battle, for instance.)
I’m pretty old school in terms of my invade team. I run Khorvash, Valkyrie, Mab and Minogor/whatever event troop fits.
I just love freezing everyone and then draining their mana with Khorvash.
Kraken
Kraken
Giant Spider
Kraken
9 dmg to all enemies on match 4s and 5s, you’re pretty much done after a few Spider casts.
Valkyrie
Alchemist
Tesla
Hellcat
Two Tesla casts usually finish any pvp - unless they are all event troops, cause they got too much hp so you need a 3rd cast
my main pvp team is still dragons:
Krystenax
The Dragon Soul
Elemaugrim
Shadow Dragon
+abysmal banner
Also no Gorilla Mythic…but a horse…
Horses are cool but much less scary than gorillas lol
Horses can still be beasts…
dont worry im missing 4 mythics now…
stay strong for the crafting system