First, the lore. Older Campaigns were almost exclusively World Event based, and while the design of the events themselves barely varied, each event was accompanied by a unique snippet of world lore, something we get in NO other event format. Which helped make it feel like you were actually DOING something relevant to the campaign lore.
In contrast, current Campaigns rotate (almost formulaically) between a World Event, Tower of Doom, Raid Boss, Tower Invasion, and I feel like there’s one more weeklong format I’m forgetting about…
Which means that, for the average campaign we only get two weeks of extra (event-specified) lore to help describe the progress of the Campaign, and only two weeks of actually doing a Campaign-specific event.
But. Recently I realized there may have been another, more “pragmatic” reason for this new (and fairly strict) rotation: World Events uniquely rewarded you with Event Tokens, which were converted to Tokens of Seasons after the event ended, and (depending on your Gem budget and overall Guild progress) made them an easy source of Epic Medals to medal more Troops with!
Anyone else notice this?