What happened to the gnome vault?

Wow, the gnome vault is awful. I don’t remember it ever being this bad. Now that gold is worthless, getting gold as a reward really stinks. And seriously, when you do occasionally get an orb, 95% of the time, its orange (also worthless). I guess there are rare troops in there, but they are extremely rare. There used to be occasional gem drops, orbs of glory, something - anything but this. And the epic vault keys are just the same awful X3. I hope something new is coming to effectively get kingdom upgrade resources, because this isn’t it.

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Cedric too. The one event I used to grind for is pretty much useless now

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Still nothing. This is why I do not comment as much anymore. Take a moment. Slow down. And think about the people who support this game for a change.

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Jeto commented on the upcoming update,

Something along the lines of "making sure both devs are in the office "

There are ONLY two devs guys…

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Vaults are for: Gems, diamonds, and hoping you get a single pet or silver/gold glory orb per 100 vaults.

Otherwise, i dont’ get my hopes up for anything.

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Not really an excuse. They could have a hundred and still focus all their attention in the wrong places.
We need a focus on bug fixes, then qol improvements, for a while. Then they can go back to new stuff. Why are we getting so much new stuff when the game is a buggy mess? We can’t even use treasure hunt most of the time because it’s broken, for example.
And the low number of devs is partly tied to the income of the game. If it was making them a fortune, they’d have more devs on it, keeping it profitable. Perhaps it’s less popular now that it was, with those throwing lots of money at the game? No idea, but it wouldn’t shock me, given how blocked off so much progress is behind bad RNG and waiting times.

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Whatever Jeto and the devs would say about my simple, yes simple change would be a very poor excuse. Honestly, how naive do they think we are? They did the same with guild seals, why not do the same for vault keys? Either the devs do not know about my request or they are ignoring it. When I mention that we realistically need about 1,000 vault keys to get the missing tarot card from the previous campaign, my friends just laugh.

The only “hard” thing would be for them to update the tarot cards, but it’s like…come on. Get real. Nowadays, it’s like they’re trying to get in the Guinness book of world records for having the most microtransactions in a single game.:rofl:

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Because the situation is entirely different. Guild seals is a fixed pool of 12 guardian troops, vault keys is an ever expanding pool of tarot troops. You proposed change would allow exhausting the vault pool, so you could pull any future tarot card and keep the pool exhausted for 40 vault keys on average. I’m quite sure they don’t intend to be that generous, no matter how often it gets requested.

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I understand that, but how else can we improve vault key rewards? I remember a time when 300 or so vault keys was enough to get the missing tarot card, plus gems and major chaos orbs were more frequent. The least that they could do is remove Cedric and all the other gnomes from the drop table once we have 4 copies each.

Now? Some of my guildmates burned though over 800, yes, 800 vault keys and did not get The Queen of Runes. That is…completely ridiculous, and there has to be some way to improve the system. Not to mention how long it takes to open vault keys. (And do not get me started on double class exp for that because Imperial Jewel with Pharoh Khafru on Explore 1 is brain dead, and the most efficient way to get that done).

It is impossible to get over 50 likes on a post nowadays. I doubt there are even 50 people that even come to the forums anymore. But I will just bury the hatchet. This is just a place for automated posts and updates, with the constant flood of bug reports.

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For such meaningless troops, too… though that’s also the case for the heavily RNG-gated hoard mimic and treasure guardians, for whatever reason…

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Somebody up in the decision-making part of GoW’s corporate hierarchy probably views this as a feature and not as a bug. As incentive for players to fork over the (real) money for a Campaign Pass instead of playing Russian Roulette through the Vault Key Lottery.

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There’s a lot of options if it’s just about improving the chance to get the tarot cards you are looking for.

One way would be some kind of pity timer. Like, after pulling N dupes in sequence, the next troop is guaranteed to be one from the pool you don’t own yet. Could be restricted to tarot troops, those all have the same rarity, and it’s the troops players care most about.

Another way would be a featured troop mechanism. Each week, one (tarot) troop from the pool is guaranteed to get pulled when you would pull your first random (tarot) troop. One charge only, so once you pull that troop it would go back to random for the remainder of the week.

Yet another way would be a choice mechanism similar to pet rescues. Whenever you hit tarot troops, you get to pick one of three. Two of the picks are a random tarot troop in the dungeon color of the day, the third pick is a random tarot troop not in the dungeon color of the day. Sunday all three picks are entirely random.

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They could also rotate troops OUT of the vault pool. So the size of the pool stays fixed. As they add each new tarot card, the oldest one is removed from the vault pool, maybe goes into soulforge for a week or something, then gets moved to some other pool like the gem chest pool. So, old troops can still be found somewhere, but only the newest 20 or so troops are in the rare pool. Kinda like how PvP mythic and legendary troops are exclusive there for a while, then move to the soulforge rotation.

There’s a lot of options they can do to fix the problem. The real issue is that either they don’t see this as a problem (bad RNG makes you spend more in their eyes, rather than making you give up and/or leave the game) or they don’t care about the problem (it’s not gonna make them money fixing it, so better to focus on other stuff and ignore this problem). And we’re likely not gonna be able to convince them this is a problem and does need fixing.

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1000001600

That is essentially what vault keys are now, but we have about 50 or so “useless” pie wedges.

Cedric Sparklesack and the following troops should be removed from the drop pool once we have 4 copies: Treasure gnome, Soul Gnome, Pet gnome, Mecha Gnome, Jewel Gnome, Glory Gnome, Dragonite Gnome, Daemon Gnome, Cursed Gnome, Hoagi Humbucker, Fredi Fretfiddler, Cindy Savagelips, and Baz Bonebeater. Those 14 troops being removed would make vault keys more rewarding, and I don’t think it would honestly be that difficult for them to treat all those troops like guild guardians.

If they stopped adding new content, they could slow down and fix things like this, but this will not make them any more profit. But it’s a real shame. We see simple solutions to troops, weapons, and other aspects of the game that would make it so much better, but they cannot afford to waste time and resources.

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Vault Event is completely outdated and it is a mere shadow of itself!

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I used to grind for hours on vault weekend but the keys now are basically worthless. Cedric pull being a classic example. It’s a shame because if they refreshed the rewards I would play more and spend money

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What is even worse is the continue button you hit and it will not continue. I already had one that took a full minute to continue. What utter garbage.

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Back to that again? Why is it thay always happens on vault weekend? Absolute bollocks

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Cedric? I only have 294 of him…

Aside from the 4-max idea, which is a very long time coming, I would like to see the opportunity to run 5 or 10, even 20 gnome vault tries for higher rewards…what good are 500 gnome vault keys if you have to run them one at a time?

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Can we also talk about how depressing it is to chase a specific tarot card? One of my friends spent 1300 vault keys and did not find the previous one released yet. I mean ure lucky if u find a specific tarot card in 500-600 keys, nowadays, and that is too much.

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