With the addition of some newer status effects, I was thinking that some old traits could be updated and improved on to make them better and more viable. Examples I was thinking of:
Warded - Make troop immune to Death Mark and Curse
Sturdy - Make troop immune to Poison and Bleed
Immune - Make troop immune to Disease and Transformation
Alert - Make troop immune to Silence and Shuffling/Movement
This would apply to troops like Bulette and Ba’el as well as things like Rope Dart.
Just another thought. Perhaps Thick Head could make a troop immune to Charm attacks. This might be a bit more controversial since Charm is a spell effect rather than a status effect.
An excellent idea. I had it in my mind for over a month now, so I would add a few more to your list.
Warded - Makes a troop immune to Death Mark and Curse effects.
Sturdy - Makes a troop immune to Poison and Bleed effects.
Immune - Makes a troop immune to Disease and Poisoning effects.
Alert - Makes a troop immune to Silence and Shuffling/Movement effects.
I would actually add two new ones to the existing list:
Magic Disruption:
Enemy troops cannot summon or spawn any new reinforcements or perform transformation effects.
Counter-attack:
Enraged Hero dodges an enemy attack and then damages (true damage) him if he’s stunned.
My suggested change:
Immune - Makes a troop immune to Disease and Poisoning effects.