Update 9.4 Patch Notes


Objectively, probably nothing — at least nothing for me.

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can confirm: cinder hatchling is now in chests!

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Game froze after doing kingdom task. Always something broken or not working properly after every update. Its a joke

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Same. But …

now that we have two of them, how is it that the yellow Baby Dragon is Red mana while the red Cinder Hatchling is Yellow mana?

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Lord of Slaughter (currently in the forge) isn’t classified correctly. It’s a standard mythic, it should drop from chests.

EDIT: My bad, it’s still mythic week.

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Except this week is new mythic week and Lord of Slaughter is not in chests. He is available in the Soulforge, though; unlike most other mythics.

One error I did see is that Nexus mythics show that they are not currently available in chests but I pulled one from an event key.

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Right, it’s still mythic week. The part that threw me off was Bahamata, it can only ever be crafted in the forge, yet it shares the same text with the other troops that are only temporarily crafting only. Well, the text is still correct, it would be neat if those cases could be distinguished though. :thinking:

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I would also like to add my piece about the new Explore animations. Nobody asked for them & they hurt us as a player & the game itself. This is a sure way to drive even more players away.

Now that we can’t skip the animation, the one nobody even asked for, we lose efficiency in all of our Gold/XP Boosts, GaPs & everything else of the sort. How is this good for us? All of those seconds we now have to waste sitting through the same pathing animation add up over time. Most players use Explore for the efficiency of it. Now you’ve handicapped us. It’s just terrible & as you can see, many players are outraged by it.

Please listen to us, the players, who help keep this game alive. You will drive players away if this is not fixed. This is a guarantee. If the animation has been causing errors & bugs, why implement it in the first place then? Remove it. Simple. This is 100% implemented on purpose to slow us down. There is nothing more to it. I really hope this will be addressed as this is serious.

Cheers.

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Indeed, Separating out those always-forge-only is the key point of that text. Failure of that purpose, like current situation, is not desirable.

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I am, at least, glad they bothered to change the text during mythic week, rather than having it say you can get them from chests when you can’t. But yeah, it should say that it’s temporary and you’ll be able to get them from chests after the current mythic time period (ideally saying when that is, but that might be too much to ask for).

at least we can see, if the text changes on Friday

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I find the colours of the common boons in the ToD map confusing. Magic should be purple, life green, attack red and armor blue.

So we really don’t have to keep mapping anymore? :confused:

Unfortunately, touch isn’t working, and the scroll description isn’t visible.

from how it’s laid out, you can still map to try to find heroism/fireball/luck scrolls early and skip extra battles with nothing special, but that’s probably more effort than most ppl are willing to do.

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I agree that the icons could be bigger, but if you click on the battle, you get a better overview of what the scroll says:

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First off I want to start i’m super grateful that this improvement to Tower of Doom has been implemented. This made scouting an effortless breeze, but following the scouter could be a little bit more of a breeze. Just wanted to suggest a couple of visibility/readability improvements.

I know you can see the scrolls now, but some of them look way too similar to each other. Yeah I see there’s a different logo/brand thing in the center but the colors are almost exact for some of them, if you’re not looking at them on a 60 inch tv you probably won’t see the difference (and some play on phone screens). Attack looks like Haste, Magic looks like Luck, Power looks like Unlock. Fireball and Heroism look the same but those are both something you always pick up anyways. It would be nice to see Attack, Magic, and Power be changed to another color or have the color dulled a little bit so it’s visually easier to see them and tell them apart from the more useful scrolls.

I realize you can click on the room and then click right to see what the scroll is, for the sake of convenience it’d be nice if the name of the scroll were fully readable without having to click to the right to see it all. Yes I realize that’s just nitpicking but it would make things a bit smoother when following the scouter. Less clicks does make life easier for everyone. :wink:

Edit: It also appears that the scrolls that should be appearing over top of the Doom room on/after level 26 aren’t appearing. Useful to know when there’s a haste in there to use heroism scrolls on it to save a sigil.

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The thing is that we have gotten more or less used to what the icons looks like now, so if they change them again, it may mess with our brains, really.

I however appreciate if they could just make them a tad larger.

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What’s the reason. I’m getting offered a common troop. That I own at mythic level.

1st time in over 5 years. Your making the game worse.

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Troop offer is likely connected to this: