Update 9.1 Patch Notes

For a detailed explanation of The Astral Spire and The Library, please read our detailed blog here!

9.1 is expected to be released on all platforms excluding Switch, tomorrow.

Nintendo is still processing the update through submission, so it is out of our hands.

As soon as that is being released, I will let everyone know. At this stage, Legends Reborn will still be running next week for all platforms, unless Switch does not get 9.1 till next week. In which case, Legends Reborn would be delayed only on Switch until after 9.1 has released.

The Astral Spire is a new feature that gives players bonuses in battle, while also addressing some areas of frustration and imbalance that have crept into the game over the years.

Astral Spire unlocks at Hero Level 50 and is accessed from the top of the World Map, replacing the Path button.

Astral Spire contains Constellation Boards that are made up of 4 types of star nodes:

  • Bronze
  • Silver
  • Gold
  • Capstone

Constellation Boards are like Skill Trees in other games. Players will earn Star Stones, which can be spent to unlock these new bonuses

â—‹ Bronze = 100 Star Stones to Unlock
â—‹ Silver = 200 Star Stones to Unlock
â—‹ Gold = 300 Star Stones to Unlock
â—‹ Capstone = 400 Star Stones to Unlock

Bronze and Silver nodes will mainly contain skill point buffs to specific Ally types. Gold Nodes will offer smaller unique powers that aid the player. Then Capstones have a major bonus/buff/enemy debuff.
Capstones can also be levelled up, from level 1 to level 50!

Players will be able to earn Star Stones in 3 ways:
â—‹ Daily Adventure: In Daily Plunder, once a day, there will be a task that will reward Star Stones
â—‹ Weekly Goal: Once a month, there will be a Weekly Goal.
â—‹The Shop: There are 2 Star Stone Bundles, which can be purchased twice weekly.

We will be starting with 7 Constellation boards, available to unlock and progress in any order! With plans to add more Boards in future.

Again, for a detailed explanation of The Astral Spire and The Library, please read our detailed blog here!

We have revised the Early Game unlock progression. The aim is to provide a better experience for new players. All early game “unlocks” and tutorials are now consolidated into a screen known as the “Library”
The Library is the new Feature Unlock system for new players, and runs from Hero Level 1 – 50. Whereas previously this was level 1-100.

Similar to the Adventurer’s Path, players can view a list of all the features that unlock in the game, along with rewards for unlocking them. We have combined some of the unlocks from the Adventurer’s Path into a single unlock now.

The Library button is visible from the World Map and lives along the top menu, replacing the Path button. The center icon.

As your hero levels up, game modes and features unlock!

The final unlock, at level 50, is the Astral Spire, the Library button on the world will change to the Astral Spire button, however players can access the Library menu any time from the Astral Spire Overview menu.

The Library Pass

The Library Pass is a one-time purchase that triples the rewards given for completing the tutorials within the Library.

You can also purchase the Pass after completing and collecting any of the tutorial rewards. The bonus rewards for purchasing the Library Pass, for any tutorials you have already completed and collected, will be received upon purchase of the Library Pass.

This is different to the other Premium Passes, where any unlocked rewards are mailed out.

With the introduction of the Library and Astral Spire, we will be retiring the Path system. This includes Adventurer’s Path, Guardian’s Path, Champion’s Path, Paragon’s Path, and Exalted Path.

Retiring the Paths will include retiring Path Passes, Path Chests, and Path Shops.

Daily Tasks will continue to be given to players via the Daily Plunder menu.

As part of this change, we have retired standalone World Quests, so players no longer need to complete them before a feature unlocks. Players will either need to review the feature’s pop-up help or go through the tutorial to earn the reward for that feature. This allows players to play the game without tutorials interrupting them once they get to the World Map, and engage with a tutorial at their convenience.

Players under level 50:

All unspent Adventurer’s Keys will be used, and all rewards will be given.

All tutorials already completed, based on your level, will also be marked as completed and available to collect the new Library rewards.

You then continue through the Library as normal, and once you reach level 50, you will get access to the Astral Spire.

Players level 50+:

All tutorials in the Library will be marked as completed, and the rewards from the Library will be available for collection.

The Astral Spire will be automatically unlocked.

Players who have an active Adventurer’s Pass:

Any unspent Adventurer’s Keys will be used, and all rewards given.

Any unclaimed or yet-to-be-unlocked rewards from the Adventurers Pass will also all be collected and given. Yes, even if you had not unlocked them yet.

There will be a large pop-up to tell you that these rewards are all being collected, and list everything you have been rewarded. If they are not collected via the pop-up, eventually they will be mailed out.

Again, for a detailed explanation of The Astral Spire and The Library, please read our detailed blog here!

  • Capstone My Capstone: Unlock a Capstone in a Constellation Board.
  • Super Star: Earn 200 Star Stones.

  • We have introduced a new setting for SONY players in-game under Settings > Account > Check purchases.
    • If you ever make a real money purchase and do not receieve the items, please press Check Purchases first and allow the check to complete before contacting support. This feature is already available on XBOX.

  • Due to delays outside our control, once 9.1 releases, the new IAPs (real money offers) will not be available on SONY and will be added soon after, as they are still going through the approval process. Once they are available, I will be sure to announce that!
    • This will be the same for Switch, once 9.1 releases on Switch.
  • The Astral Spire bonuses pop-up appears in the active Troop bonuses, within Arena, where no Astral Spire bonuses apply.
    • Expected to be resolved in 9.2
  • There are some screens where text/numbers are still currently missing
    • This includes screens like the Guild Wars Leaderboard breakdown.
      • Expected to be resolved in 9.2
  • Visual issue – Within the Masteries bonus shown in the Pause menu, specifically, Brown Mana surge is displaying incorrectly.
    • Expected to be resolved in 9.2

  • Missing text in Genie, Merchant, Daemon and Angel offers
  • Missing text in the Opponent Select Menu in a PvP Region with Blood Frenzy
  • Missing text in the Kingdom Trials Menu
  • Missing class text when copying and pasting a team shared from the in-game chat.
  • Missing counter text in Guild Wars Morale Bonus
  • There were inconsistent event restrictions when you copy and pasted a team
  • Traitstone pop-up was missing when tapping traitstones in the Unlock Trait screen
  • If a Guild member leaves (not when kicked) after setting a defense location during Guild Wars defense phase, their spot couldn’t be replaced
  • Legends Reborn Quest rewards were displaying Kingdom increase bonus, which does not apply
  • An issue where if a Troop had a single trait available to unlocked, the Max Upgrade button would either display the single trait or display it as unlocking all 3 traits (even if the traitstones clearly show they don’t have enough)
5 Likes

Guilds that are not invite only would be vulnerable to being trolled by players joining guilds. Setting a weak defense and then leaving before the GM can kick them.

Please rethink this strategy. If something can be trolled. It will be trolled.

1 Like

… .. what do you mean strategy. This is a bug, that has been fixed.
I edited the text if it wasn’t clear

3 Likes

The kicked part made me unsure what the intended behavior was. So without knowing a bug existed prior, it was unclear which part was fixed.
So basically regardless of anything else, if a player sets a defense then they must remain the guild otherwise their defense will no longer show. Correct?

Yes, that is correct

3 Likes

Dealing with Nintendo and the e-shop seems to always be an unpleasant experience, and I have gotten used to the misery.:rofl:

If you guys can delay Legends Reborn for us, so that we can get Astral Spire earlier, you can just tag me, and I will let the Switch community know. There are so few of them that visit the forums, it’s better for me to tell them what’s going on. I seem to be the Switch Ambassador I guess…

1 Like

Exciting stuff! Looking forward to this update :smiley:

1 Like

You cannot play the Legends Reborn event without the update. So in any instance, if Switch does not have 9.1 in time for weekly reset, then Legends Reborn will be delayed.

1 Like

Sorry for misunderstanding. Legends reborn and 9.1 would have to be released on March 24 (or later). I don’t how events and other things work with new updates, and will just have to be patient with Nintendo.

So tomorrow 11 March? Exciting hope all goes well!

Another pass? :sob:

What happens with unspent keys for the higher level chests? Will they get used automatically like Adventurer’s Keys or will they stay around to be used individually like Guild Keys?