Update 2.0.1 Preview

You can never have too many elves. However i did forget archer was an elf class.

Both you @Lyya and @killerman3333 need something to lighten the mood, so I provide the following story.

When I took my driver’s test, they said there were 4 types of accidents that you needed to call the police for. Well, in Pennsylvania at the time, I told the officer: Injury, Immovable Vehicle, and Property Damage. The officer kept insisting their was a fourth. I finally gave up, and said, “Well, I guess I don’t know.” Then she said “Death, like decapitation.” I said, "Well, I’d call 911 and tell them the individual suffered an injury in the form of decapitation, and to send the Kevin (the coroner, small town) out as only he could legally pronounce them dead.

How’s this tie into 2.0.1? Well, let the developers tell us if it’s a status effect. :wink:

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They have; it’s not.

With more diverse troop types, I feel that something different might need to be done with Elf-Eater. Gob-Chomper and Dragon Cruncher. They’re already fairly niche counters that aren’t used all that much (AFAIK). Right now they’re ‘double damage to X, 40% to devour Y’. But with the number of types being expanded (and some existing ones being trimmed down) it wouldn’t be anywhere near as strong to just hit the X and the Y types. At the same time, increasing their power vs those types would just make them even more niche - they would be too strong when used as intended, and still fairly weak otherwise.

Of course, I don’t know how many of every troop type there are going to be. I get a sense that there will be far less “Goblin” types post-patch than “Marauders” currently, which raises my concerns. But Dragons and Elementals will probably remain around the same. So I’m not entirely sure what to actually do.

(I don’t use or even see any of these troops, this is just my pattern recognition thing kicking in…)

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Noooooo please do not take away my Arcane!

This horrible nerf is enough.

Now she can’t even do damage to mana burn immune…there goes my favorite team comp… Probably won’t even like her anymore because of this stupid impervious overbuff

I mean. I knew that there would be a counter introduced… But I didn’t realize it would completely render Mab’s skill 100% useless. And yet now you want MORE nerfs?? That’s not enough?? If you have a problem with Mab, don’t use her and make an impervious team to counter.

Honestly I’m really sad about this Change because Mab is my favorite troop and this impervious has rendered her useless.

And as a side note, it’s ridiculous that mana burn counts as a status effect… How on earth does that qualify as one?

This is the first update I’ve dreaded. A pit has formed in my stomach. I wish I knew exactly when this was coming so I have time to mentally prepare for my least favorite changes…

These status effects sound brutal to go against… Please give me a swamp week so I can fully trait mercy!

Edit: I’ve just read that they are rewriting the tool tip to include anti devour and mana burn for impervious… Wtf why can one trait do so much!? Protect from status effects AND that? Those things should not be added because that is just too godly

Although impervious trait seems too good now I don’t know how it make Mab useless. Most games I could win without using her mana burn. Just looping with arcane, she still does high damage to all troops… people also seem to be assuming that all defense teams will change to have 3 or 4 impervious troops.

The magic added by the arcane trait counts as part of mana burn; Mab’s skill (if I’ve understood correctly) will do 0 damage to Impervious troops.

The only thing this really OUGHT to change is the double-Mab teams, because it’ll make more sense to have two different sources of damage instead of a duplicate that can be nullified.

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No, not 100% useless. 100% useless against Impervious. But Impervious troops have plenty of other counters, so not everyone will run an Impervious defense. You just need to be smart about what you bring to the table.

It doesn’t. See the many, many posts above that show otherwise. Now, how does mana burm qualify for Impervious immunity? Good question…because the devs say so. I’m not sure I agree, and @yonizaf certainly doesn’t.

You will adapt, and overcome. Every time the game is balanced, what is powerful becomes less so, and the meta gravitates toward something else. In the next rebalance, we’ll all be crying, “No, you bastards! Why do you have to nerf Golem!?”

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Those proposed nerfs to Mab are in the context of Impervious also not being as strong as it is (and also not even working on Mab since it doesn’t make sense to).

Mab won’t be totally useless. She’ll be either still completely OP, or utterly useless, depending entirely on the troop match up. No other trait is this hard of a counter to any given troop, because it counters everything mab can do. Even horrible troops like Hag and Poison Master have some sort of effect when their spell is countered by the enemy having a trait. No trait thus far makes you completely immune to spell damage from a given source. Is it warranted? I don’t think so, but its pretty clear Mab is overpowered in the current meta. An 100% counter trait doesn’t seem like the correct answer though - every other “counter” trait can be overcome. If I want to skull spam through Gorgotha (without Maw), I can still do it, even with a summoned spider swarm in front, and if I want to webspinner through a poison immune team, I can still deal damage to them.

I do look forward to everyone’s full impervious defense teams, though, since very few of the troops with this trait represent any actual threat.

The one thing I’m afraid of here is pure staling becoming the new meta. The troop design on Plague (plus it being an impervious troop) along with Famine’s stat drop and jinx traits seems like just forcing a stalemate on defense might be a viable option having somewhat mitigated two of the easiest ways to deal massive amounts of damage quickly. Stat drops and mana drain also still have no counter, and mostly extend matches.

tl;dr Having absolute counters is a bit too much. Think more “weapon wheel from fire emblem” and less “rock, paper, scissors”.

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I’m not sure if it is intended, but Gloom Leaf’s 3rd trait Thorns is a pretty hard counter. If Bullseye fires, bye bye archer

This feels like an over-reaction, but that’s hardly news around here…

Perhaps we should all wait and see how the update changes things rather than moaning that our favourite over-powered teams might not roll every match…

We have a great game over all, I wonder that perhaps we should put more faith in the developers and give things a try…

Strictly speaking, an impervious troop wouldn’t counter everything that Mab can do… She can still kill with skull damage and she has good attack power… We’ll just actually have to look at what the enemy team is for a change, which has to be a good thing…

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Anything that prevents blind-picking opponents because your team wins 100% is a good thing.

Are people really saying Plague/Famine will be unstoppable now? It’s really not hard to think of a counter to them…

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I do not understand all the hysteria in this thread. Immune to all status effects? So what? They still go down to skull damage, magic damage and true damage. All this means is you’re going to have to think a bit instead of charging in like the Light Brigade.

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And when will people start demanding a nerf to Impervious? I’ll field a defence of Dwarfen Miners :wink:

EDIT: Srsly though. Everyone feels like Impervious get far too strong if compared to other status effect immunity traits - and I know ppl will hate me for that - but should a common have such a powerful trait (Golem, Fortress Gate, Dwarfen Miner)?

That’s because you didn’t read it properly. Nobody complains about Impervious protecting from status effect. The problem is it now being immune to things that are clearly not status effects, including Mana Burn that is just pure and plain spell damage (or “magic damage” if you prefer that term).

They are doing that already, as you can probably see yourself.

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Of course I read it properly, @yonizaf. The same thing happens every time the devs make an adjustment or introduce something new to the game. This is no different than the hysteria over frozen when it was first announced. People had screaming fits over something they hadn’t even tried yet and this is exactly the same. You want to argue whether mana burn is a status effect, go right ahead. How about if instead you consider the actual meaning of “impervious”? Maybe that will help you see it in a different light. Or, maybe you could try playing it before you have a hissy fit.

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Excellent point. Frozen is an example for a power that is even now more powerful than it should be, and if it was left in its original form it would be plain ridiculous. I’m very much happy that the devs listened and changed it before release, and I would be very happy if they do the same now.

How about you offer one such meaning that would include Mana Burn somehow, but not other stat-scaled damage or True Damage? Because I thought really hard about it, and just couldn’t find one.

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not the previous description of the trait in game the actual meaning of the word itself :grin: