This morning we released a small update for Gems of War on iOS & Android (Steam folks - you already got your update earlier this week). We recommend that everybody should get this update, though it’s not mandatory on mobile, there’s really no downside to getting it!
This fixes a few client issues in 2.0 from last week. Fixes are shown below:
• Solved issue with PvP team always defaulting back to the Defense team
• Fixed issues with incorrect stats showing in PvP
• Resolved issue with occassional crash on PvP screen
• Fixed issue with AI casting Soothsayer to lock up the game
• Fixed issue with troops getting into a state where they cannot die
• Fixed issues relating to The Great Maw’s Devour trait
• Fixed issues relating to spells that do splash and scatter damage
• Resolved issue with game sometimes not proceeding past initial loading screen
• Fixed some issues with scrolling in chat
That bug made him way too powerful anyway but about those re-rolls as multiple separate skull matches count as another attack counting making devour trait do a re-roll.
I think rerolls are the same, the game should consider each seprate matches (or cascade after a match) to have its own chance to trigger, It may be a bit over powered but is working properly in that context, other wise if you cascade multiple 4+ matches or to them one after another traits like big and huge would only trigger once to be symmetrical
I do not have a problem with cascades do re-rolls of the trait, i have problems with an ai or someone casting shegra or bone dragon and getting a guaranteed devour off.
Ahhhhh, I misunderstood I’m sorry yea the mechanics behind that are a little skewed, maybe if it could only check to trigger once each bored state (so if there were were 8 matches at once there would only be a 15% chance to devour not a 15% chance with 8 different trigger checks)
Ok is it just me or has the game felt a little more laggy? I seem to get intermittent hiccups and stutters. Nothing major (and still smoother than trying to fight an opponent whose history you pulled up) but still not as smooth as before?
If it is just me, I’ll try a few things with the phone tomorrow.
Try entering and then leaving chat (via the “Leave” button). Chat has always been a major drain on my battery and performance (even when in a match), so I leave it turned off on iOS.
Interesting. I was logged into chat - I know I was disconnected prior so at some point it logged me in without notifying me. I will see if that fixes that lag.
Only problem I ever saw was that I was showing losses on my Stats when the splash screen and Battle Log showed them as wins. I haven’t lost a defend in quite some time.