That’s been my deal from the start. Humans do not remember their experiences equally. We put more emphasis on negative than positive experiences. This is because our ancient brains are geared for survival, not playing gacha games. That means we put more emphasis on “one time a jaguar devoured a man here” vs. “a jaguar has only been in this area once in the past twenty years”.
So I don’t remember every instance of the day where my team completely locks down the board and wins on the first move, even though it happens fairly often. What I remember are the games where the CPU got the luck stick and beat me with it.
I’ve played an awful lot and when I’m lucid, I have to admit it does feel like this happens roughly as often as I would expect. It happens differently based on which teams I use.
For example, when I use Skeleton Key teams, things go pear-shaped when I get a board that doesn’t start with much red or green and continues to be skimpy with them. The end result of a bad Skeleton Key start is usually the opponent kills my Egg Thief or, worse, the hero, and it’s smarter for me to retreat than let the battle go on at that point.
But when I use my Flammified Yao Guai team, that’s only like 1% of my failures because it has more color redundancy. The way that team fails is when I take a risk with Flammifer and the gems don’t line up right. That passes a board that’s completely filled with red gems to my opponent, who cascades and hands me my head on a platter.
Here’s my point: if the AI luck were some weirdo forced-loss situation, I don’t think my doom would come in a different form based on my team. Instead, when I sit down and analyze each loss, I usually find I took some risk and got the expected outcome of if that risk failed.
Very, very few games come down to actual weirdo luck, and this weekend I saw both sides of it. I lost a sigil to one bounty match because the AI avoided an obvious 4-match to make a weirdo 3-match that cascaded into 2 skyfall skull matches. “LAME!”, I felt. The very next match, I had an absolute garbage board in the middle of the game and made a boring 3-match that cascaded into 3 skull matches that won the game. C’est la vie.
I think those skyfall matches are the most problematic, because they feel the worst. I see the CPU miss a 4-match all the time, but the situations where it “magically” seems to get a skull match for ignoring the obvious move really sticks out in my head. And, as I described above, it’s harder for me to remember when I do a mundane match that escalates.
The AI isn’t making you lose. But it’s possible you are in situations where the definition of “lucky” encompasses more states than usual on either side. This game works because our troop choices dramatically alter what “lucky” means and how likely it is!