So I’m Level 82 now with my Hero on PC/iOS, and I’m beginning to wonder why certain key troops take so long to tumble out of chests.
Shadow Hunter, for example. I think I’ve had six separate people recommend I pair her with Valkyrie to speed up the game against buffed teams having 250+ combined health/armor. Apparently Shadow’s not that hard to get… except I don’t have her.
Same thing with Keeper of Souls. You folks here have suggested repeatedly that KoS combo’d with Valk and a purple generator is the ideal fast soul farming team. Okay, I get how Legendaries don’t just fall with a drop of the hat. It’s just that I’ve seen folks here who typically introduce themselves as “level 75 and new to the game,” and who already have Shadow Hunter, KoS, GloomLeaf, Green Slime. IMHO this can’t just be from random chance! A certain milestone progression seems to be going on here.
I’m playing through the quest line currently. I noticed that doing a total change-up of my challenge team tended to briefly alter the type of traitstone drop I got (it will change from a minor/major to a runic drop on that city). Has anyone found that, to get troop card drops that are blatantly missing, we also need to do occasional changeups on our playstyle meta?
For example, doing switchouts from gem exploders to colour transformers to skull crushers. I know it’s fun to experiment, but souls are at a premium at lower levels. It’s a vicious circle: I could use certain card drops to make the very soul-generating team needed to create these experimental teams. Help me, Obi-Brian the Lucky! Use the force on those Chests of mine…