Hi there, great work with the last updates!
I’d really love to have some features in game and though some of them have already been brought up here, I will just bring them up again with my awesome paint edits.
Make troop leveling adjustable:
Yeah you heard about it, you probably already got plans for it for the next update as well. Just one thing: please don’t make it a drop down or some other unnecessary time-consuming option. Just include it in the regular level up screen like or similar to this:
Give us a replay option:
Ever had that: “why did my treant just deal 50 damage?” or “how in the heck did that gobo just deal double damage” experience? Well I did more than a few times and I thought a replay button would come in handy for this.
I thought about including it in the battle interface but I guess it would just lead to confusion when accidently clicking it. So how about you include it in the options menu? There’s enough space there and you really can’t click anything on there by accident:
Overhaul the challenges menu:
Well this is a rather big request - as you progress in the game it’s quite easy to lose track of the challenges you already did and I often find myself browsing through every kingdom before I find a challenge that I haven’t completed yet. So maybe you could make an extra challenge button on the bottom, where you would have an overview of the challenges you completed in each kingdom and what kind of traitstone you can earn there:
Also, challenges could have another incentive for (re-)playing them: It would be nice if challenges wouldn’t be “wasted” by difficulty levels: When you finish a challenge on normal you lose out on the souls you could have earned by completing it on Warlord. Right now newer players don’t even have the option to play on higher difficulties so they have to consider if it’s worth completing the challenge or wait until they reached a level for a higher difficulty setting.
So how about breaking it up - I don’t have the exact numbers now but let’s say Warlord IV gives 250 souls for completing the last challenge. Say a newer player completes a challenge on normal and gets 100 souls for it. How about completing it on the different difficulties gives you different colors for the stars with normal being the first and Warlord IV being the last. So if a player already completed the challenge on normal and now he tackles it on Warlord IV he doesn’t get another 250 souls but 150 - because he already got 100 of his souls. This way you wouldn’t have to play through every difficulty in order to get all the souls if you already can take on every challenge on Warlord IV and on the other hand newer players could have a reason to try the challenges again when they got better teams.
I envision the challenge menu somewhat like this:
As you can see, poor fremd didn’t manage to get a gold star on missions 3 and 5 of the second challenge. He did however complete on on hard(blue) and one on Warlord I(orange). When he finally feels up to it he can take the challenge again, reaping the remaining souls.
Obviously the final challenge menu would have all the kingdoms and look a bit better.
Also, I stole the kingdom images here: http://community.gemsofwar.com/t/detailed-kingdom-map/682
And in light of the new PvP-System: display how many points you would need till the next rank in the ranking list (can be turned on/off via options)
I hope I worded everything understandable - english is not my mother tongue. If there’s anything I need to edit or clarify give me a reply.
Thanks for reading all of this and TL;DR is probably the bold written lines I guess.
Edit: am allowed to post images now, put in missing pics. Included paint shopping of my vision of challenge menu.