Treasure Guardian Community Drop Rates

Area 1
White = 2 minor magic traitstones
Purple = 2 frost trinkets
Area 2
Purple = 2 torches
Purple = 2 resistance trinkets
Blue = 2 torches
Area 3
White = 5 sapphires
White = 2 minor magic traitstones
White = 5 rubies
Area 4
White = 20 shards
Purple = 2 torches
White = 1 torch
Area 5
White = 5 emeralds
Area 6
Green = 2 torches

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Common (area 1): 20 shards
Common (area 2): 2 minor Water traitstones
Common (area 4): 2 minor Nature traitstones
Common (area 4): 1 torch

Rare (area 2): 2 torches
Rare (area 2): 2 torches
Rare (area 3): 2 torches

Ultra Rare (area 3): 2 torches
Ultra Rare (area 5): 2 torches

Epic (area 1): 2 torches
Epic (area 1): 2 tokens of Nysha
Epic (area 3): 2 torches

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Common (area 3): 5 topaz

Rare (area 1): 2 torches

Ultra Rare (area 2): 3 runic Earth traitstones
Ultra Rare (area 3): 20 emerald
Ultra Rare (area 3): 2 frost trinkets
Ultra Rare (area 4): 3 runic Magic traitstones
Ultra Rare (area 5): 2 hex trinkets
Ultra Rare (area 5): 2 token of Yasmine
Ultra Rare (area 6): 20 sapphire

Epic (area 1): 2 frost trinkets
Epic (area 5): 2 torches

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Area 1
White = 20 shards
Purple = 2 tokens of orpheus
White = 1 torch
Area 2
White = Elemental Sentinel


Blue = 3 runic nature traitstones
White = 2 minor earth traitstones
Area 3
White = Elemental Sentinel

Blue = 2 bone trinkets
Orange = 3 torches
Area 4
Green = 1 token of orpheus
Area 5
White = 2 minor earth traitstones
Area 6
Blue = 2 wild trinkets
Green = 2 torches

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Such details! Is everyone aware that @NerdieBirdie is no longer updating the drop tables? That is, with the exception of Legendary and Mythic chests.

Nerdie, kindly inform if Iā€™m mistaken.

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That is correct! Been a long time since I mentioned that (Treasure Guardian Community Drop Rates - #471 by NerdieBirdie), so a good reminder.

I plan to track them to 505 each.

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Area 1
Purple = 2 tokens of aranaea
Green = 1 token of aranaea
Purple = 2 bone trinkets
Area 2
Purple = 2 frost trinkets
White = 2 minor nature traitstones
White = 1 torch
Area 3
Blue = 20 garnets
Blue = 2 tokens of nysha
Blue = 2 torches
Area 4
White = 5 topazes
Green = 1 token of aranaea
Green = 2 torches
Area 5
Purple = 2 wild trinkets
Area 6
Green = 3 minor nature traitstones

1 Like

Common (area 2): 5 emerald
Common (area 2): 20 shards
Common (area 4): 2 minor Wind traitstones

Rare (area 1): token of Nysha
Rare (area 3): 10 amethyst
Rare (area 4): token of Anu

Ultra Rare (area 1): 2 Death trinkets
Ultra Rare (area 2): 20 sapphire
Ultra Rare (area 4): 2 Wild trinkets

Epic (area 1): 2 tokens of Anu
Epic (area 3): 20 sapphire

Legendary (area 3): Daemonic Sentinel ā€“ alas, this one is a dupe

@Hi_Bob : Iā€™m aware that TC is only assimilating limited submissions of data to his model. But I have two relatively strong opinions here. First, that more data is good data; even if TC isnā€™t going to employ that data, somebody else might use the submissions in this topic either to confirm/disprove TCā€™s work or even on something else altogether. Second, it isnā€™t costing me very much effort to keep doing this the way I have been and it doesnā€™t cost anybody else anything other than the time to scroll past it if they donā€™t wish to read it.

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The continued data is appreciated! I would love to see someone carry this project further than Iā€™m willing to at this point.

In other news, weā€™ve hit over 2500 data points!

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Area 1
Orange = 3 arcane blood traitstones
Green = 1 token of yasmine
Area 2
Purple = 20 amethysts
White = 2 minor fire traitstones
White = 20 shards
Area 3
Green = 3 minor nature traitstones
Green = 10 amethysts
Orange = 3 tokens of orpheus
Area 4
Green = 1 token of orpheus
White = 20 shards
White = 1 torch
Area 5
White = 2 minor water traitstones
Purple = 2 wild trinkets
Blue = 2 torches
Area 6
Blue = 2 tokens of aranaea
White = 20 shards
White = 20 shards

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Common (area 1): 20 shards
Common (area 2): 5 garnet

Rare (area 1): 2 torches
Rare (area 3): token of Aranaea

Ultra Rare (area 1): 2 torches
Ultra Rare (area 2): 2 hex trinkets
Ultra Rare (area 6): 2 bone trinkets

It took me too many torches and too much effort to get through the bosses this week, so I didnā€™t have much tolerance for non-treasure hunting.

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If they removed weapon restrictions in Underspire, it would make it a lot more tolerable. I donā€™t bother with treasure room hunting anymore because it takes too much time and gems.

All of the people submitting data here are Legends because I donā€™t have the patience for it anymore.:+1:

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2 Legendary rooms for 3 arcane stones each

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I canā€™t speak for anybody else, but I donā€™t find the weapon restrictions for Underspire to be that onerous. There are a couple of kingdoms where the selections truly are wretched, but Iā€™m seldom looking to use my Hero in anything other than a support role on a weekly basis. Even then, my ā€œdefaultā€ is to look for an exploder/summoner weapon given that I believe the number of kingdoms without one can be counted on the fingers of one hand.

To me, the biggest problem with treasure room hunting is that the vast majority of the rewards suck. Too much of that drop pool is stuff of very little value; the odds that something from the remainder shows up isnā€™t high enough. I keep up with the grind, because Iā€™m a completionist (who still does not have a full set of Sentinels) and because Underspire may be my favorite game mode at this point, but I can empathize with everybody who is disgusted enough with it to ignore it altogether.

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@NerdieBirdie
Since Iā€™ve been tracking my Legendary and Mytic Chest drops from Day 1 I thought I might provide a summary to date.

Legendary Chests (37 total)
3 X Torch - 12
10 X Cursed Rune - 7
3 X Random Token - 7
3 X Random Trinket - 6
3 X R. Arcane Traitstone - 5
1 X Random Sentinel - 0

Mythic Chests (19 Total)
1 X Lantern - 8
10 X Dragonite - 5
3 X Random Token - 3
5 X Diamond - 2
1 X Epic Vault Key - 1
1 X Random Sentinel - 0

This is through 753 Chests opened to date
9 Sentinels (5 unique, 4 dupes)
1.20% sentinel drop rate

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Does the data collected show that the deeper the dungeon the better rewards, or is it just the rarity of the chest?

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To the best of my knowledge there is no difference in the quality of chests or rewards based on dungeon level. I originally tracked the level and discontinued because there was no correlation .

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Common (area 2): 2 minor Water traitstones
Common (area 4): 20 shards

Ultra Rare (area 1): 2 torches
Ultra Rare (area 1) 2 Frost trinkets
Ultra Rare (area 2): 2 Death trinkets
Ultra Rare (area 4): 2 torches

Epic (area 2): 2 Frost trinkets
Epic (area 6): 20 amethyst

Legendary (area 6): 10 cursed runes

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Area 1
Purple = 2 hex trinkets
Green = 10 writs
Blue = 2 tokens of yasmine
Area 2
Purple = 20 topazes
Area 3
Purple = 1 vault key
White = 2 minor water traitstones
White = 1 token of orpheus
Area 4
Blue = 2 torches
Area 5
White = 2 minor earth traitstones
White = 1 torch
Purple = 2 torches
Area 6
Orange = 3 arcane spirit traitstones

1 Like

Thank you! Have you posted this data to this thread or the Discord before? Want to make sure I donā€™t double-count it.

My spreadsheet does not track this. Would be cool to see someone compile the data, though.

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