So… I decided to crunch some numbers due to my morbid curiosity. This list accounts all troops total souls to max out, considering their base rarity, but factoring them at highest ascension (all at level 20).
- There are three (3) Mythics at 7,930 souls each = 23,790.
- There are 32 Legendaries at 6,855 souls per troop = 219,360.
- There are 59 Epics at 6,145 souls apiece = 362,555.
- There are 39 Ultra-Rares at 5,465 souls individually = 213,135.
- There are 50 Rares at 4,885 souls per unit = 244,250.
- Finally, (for troops) there are 34 Commons at 4,365 respectively = 148,410.
Additionally, there are nine (9) Hero Classes, requiring 4,100 souls to max separately; equaling 36,900.
In summation, at its current state, Gems of War solicits 1,248,400 to ultimately level everything possible.
If it is easier on the eyes (Thanks for the suggestion/chart, @AnalSwordfish):
Unit Qty Souls Product ==== === ===== ======= Mythic 3 7,930 23,790 Legendary 32 6,855 219,360 Epic 59 6,145 362,555 Ultra-Rare 39 5,465 213,135 Rare 50 4,885 244,250 Common 34 4,365 148,410 Hero 9 4,100 36,900 =================================== Total 1,248,400
The following stats are assuming you take the VIP plunge before even starting to play the game/open chests. At VIP Level 5, all new troops start at level 5, reducing the total cost by roughly 2 to 2.5%. At VIP Level 8, all new troops start at level 10, reducing the soul requirement by roughly 19 to 20%.
The present soul cap, before bonuses, is 40 per game. Realistically, you shouldn’t even be reading this. You should be farming souls! They don’t call it end-game for nothing.
Have a fun!
This did take a bit to complete as I had to keep going back and forth between tabs and the calculator (I’m no mathlete, so I couldn’t do all the computations mentally, unfortunately), but should be relatively easy to update from here on out. So, if you guys (colloquialism… I know you aren’t all male) want me to update every week, I don’t have a problem doing so.