As title says there are to many resources across to many different game modes.
We got war coins, treasure maps, chaos shards, shiny dust, silver marks, gold marks, burning marks, monolith sigils, bronze/silver/gold icon, shards, sapphire, emerald, ruby, topaz, amethyst, garnet, diamonds, cursed runes, dragonite, keys, verses etc. the fact i didn’t type all and the list is this long already proves my point how ridiculious the amount of resources is.
All very confusing for new players and for average players exhausting to hunt down all these different resources from different play modes.
Things either need to be made easier to obtain, able to trade in resources for other resources or merge certain resources with more universal resources that can be earned and used in multiple different game modes.
This will probably not be considered at all but it would fix alot of problems with people feeling forced to do things they don’t want to just because that game mode has things as rewards that are wanted.
If you don’t think any of the ideas are good what do you think can improve with the resource problems?
This is the way that most/all long-running Gacha-type games work. They continually introduce new currencies for their new features/game-modes because that’s how they keep their players running on that hamster wheel to keep up. And they won’t introduce methods to trade old currencies for new because that would allow long-time players to get most/all of the new content without having to put in the time/effort/cash to do so.
That doesn’t make it right, especially from the players’ point of view, but the developers will either ignore this entirely or file this suggestion where they’ve filed the dozens of similar suggestions over the years.
Your request makes sense and would be beneficial to the players so of course you will be ignored. See previous ignored requests for targeted dragon eggs, sentinels etc