Let’s have some fun with this. I have some free time and decided to make this up on the fly.
THe first thing that comes to mind is to create a prestige system. Perhaps level 2000. You can prestige back to level 1 and earn a prestige medal. If you are already past 2000, then the appropriate amount of experience points needed will be subtracted and you will be at a higher level.
The prestige medal allows you to unlock 1 class past level 100, let’s say up to 200. 2 things happen. First at every 10 levels, that class gets 1 stat. So by 200, that class will have 10 stats. For example, a defensive class may get an extra 4 armor, 3 life, 2 attack, and 1 magic by the time it hits level 200.
The second thing is every 25 levels, an additional trait gets added to the 3 traits already set up for that class. At level 200, one of those traits gets awakened. For example, the warpriest trait of 50% chance to stun a random troop at the beginning of turn now becomes at the beginning of my turn after the first one, a random troop gets cursed and stunned. Hierophant gets something like at the beginning of my turn after the first one hero gets cleansed and blessed. Some defensive classes could get stat increases per turn, like hero gets 10 life and armor, and 5 attack and magic per turn or all other troops get 5 life and armor and 2 magic and attack per turn. The idea is to make the less popular classes a bit more interesting, while the popular ones get some sort of upgrade.
Since we have structures now for guild wars and players now have tons of unused resources, let’s combine them together and allow guilds to build structures.
The first structure any guild can build is called the guild vault at level 1, which costs 100 million gold and does 3 things:
First, donations to the vault can be redistributed to other players, such as trait stones, glory, souls, and perhaps even chaos shards.
Second, the vault is required to build structures and has a maximum capacity. It must be upgraded multiple times in order to be able to build the higher level structures.
Third, the vault can now be attacked and resources taken from you by other guilds in an event called Guild raid.
There will be 4 towers allowed to be built in the game, which reach up to level 10. Guilds can only choose 2 towers and the GM should be careful of choice, because once it is built, it is permanent.
Each tower has a specific function:
One tower gives all guild members free resources and 1 troop every reset. Perhaps at level 2, tower would give 100% chance at a common troop. At level 4, 50% chance of either a common or rare troop. As the tower gets upgraded, the percentages change and you can add legendary and mythic troops at a lower percentage. Resources might be something like all guild members get a certain amount of gold, souls, and ingots at level 1. At level 2, perhaps add other resources or even keys. At higher levels, the amount increases.
Another tower will focus on pvp , guild wars, and guild raid events. Increase in stats or troops get hit with either positive or negative effects.
The third tower would focus on explore and giving players bonus to experience, gold, perhaps a chance for 1 extra token when opening a boss chest.
No idea on what to do with the fourth tower, since I am making all of this up on the fly.
The costs would be very high. Perhaps we can start at 500 million gold, 500,000 common ingots, 500,000 minor traitstones, and 100 million souls just to build a level 1 structure. Costs would either jump up 50% per level or perhaps need higher level ingots, maybe throw glory, guild seals, chaos shards, and celestial stones as well. Or perhaps both a higher increase in costs and higher level resources. We can even make it more interesting by using trophies as a currency, which could drop you in rank, but becomes more beneficial when we talk about guild raid. Perhaps 1 million trophies for level 1 and 5 million trophies for level 10.
Guild raid events allow guilds to attack a guild in their brackets to steal a tiny portion of their vault. Brackets will be divided into groups of 25, depending on trophy ranking. The first 25 guilds in rank can attack each other. The guilds ranked 26-50 can attack each other. Each guild can be attacked up to 3 different guilds per event, which means some of the less popular or nicer guilds may not get attacked at all. If that guild has a higher level vault, then the percentage that can be stolen increases as well, giving other guilds an advantage on those who are ahead on structures. However, there are structures that can be build in the pvp tower that can reduce that or make it more difficult to steal from them.
When you choose a guild, the GM decides on how much resource and what type they want to steal. For example, perhaps they want to steal just gold, like 10 million gold and nothing else. Or perhaps they want to steal ingots or other resources. A multiplier gets added and the score required to win gets increased as well., making it more difficult to succeed. If the guild hits the score required, then they successfully steal the amount they were raiding for. If they get too greedy, the defenses they are up against have much higher stats and the score they need may get more difficult to achieve.
If they don’t succeed, they get nothing from the event. If they win, those resources get subtracted from the vault on the defending guild. IF the defending guild doesn’t have enough resources, the number becomes negative and the guild can’t build any structures until they pay off their debt .
Well, I am getting exhausted. I hope these ideas sound cool and hopefully maybe inspire the devs to look into adding these features.