I know you are talking about high end (hard core) guilds here. But I have noticed something happening with mid-level guilds … or at least the one I am in. Several of us hit the 1500 seal cap in two or three days and cannot do more to raise the guild chests unless we spend RL money. We can still pvp or whatever and dump gold into tasks but we have been unable to get their rank past 8, maybe one or two to 9. But it is a long grind without a lot of incentives. I have noticed play times decreasing.
We discussed getting one task to 12 and then working on the rest but it severely curtails rewards. And due to diminishing returns the higher you get going to 12 on one made the rewards from that very costly while spreading out the donations gets us a lot more for less. I guess all of this is to say that there are … to me anyway … issues with the new system that are affecting not just high end guilds.
But this is only one guild experience. I do know of one other person who played this game for over a year and was guild leader of what I would call a mid-level guild and who got so frustrated with this system that he turned over his guild to someone else and quit! I have no idea if my guild’s experience is a common one mid-level, but I suspect it is.
The new guild system has brought many positives to new players. It has also possibly increased income to the GoW makers because if you want more seals than the 1.5k that is the only way to get them.
The Devs are in a hard spot. F2P games are in demand but how do you get funds then to keep the game going, even if you did a kick start sort of game development approach? How do keep everybody happy? How do you best spend the dollars you do have? Aim to please the majority would be my guess while finding some kind of hook that produces some kind of revenue. Is that what they are doing? And if so, can you blame them?