The Ruby Heptagon Campaign Mythic: Vulcanus bug/issue

What you were expecting to happen, and what actually happened:
I was expecting the spell to work as the description states as separate checks. Destroy 5x5, then deal heavy splash damage to a random enemy.

Instead, if the Destroy a 5x5 block part of the spell kills the top enemy, then the random Heavy Splash damage has a chance of not coming out at all.

If it’s anything like history, it’s already preselecting “random” at the beginning of the spell and getting negated out prematurely.

Steps to make it happen again
Use Vulcanus on a bunch of Doomskulls/Uber Doomskulls vs a low hp top troop

How often does this happen? When did it begin happening?
Semi-often. Just unlocked it today.

I haven’t had any issues that I know of with Zarg Boompile, Formorian, or The Crag Maw in regards to their spells with similar effects to Vulcanus. Obsidius is similar, but the spell does damage before the destroy effect so it’s not quite the same as Vulcanus

Video or screenshots:

Gems of War-2026_09_21-08_36_41.mp4 [video-to-gif output image]

Gems of War-2026_09_21-08_43_57.mp4 [video-to-gif output image]

Gems of War-2026_09_21-08_44_21.mp4 [video-to-gif output image]

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