The Possessed King : proposed change to order of spell


#1

The next new mythic coming out, the Possessed King, has a spell that seems to negate its own strength.

The spell currently reads :

Dark Possession

Deal [Magic +2] damage to all enemies, boosted by all ally and enemy Daemons, and 3 separate 20% chances to turn a random enemy into a Daemon. [4x]

So, if I’m reading this correctly, this means that he’ll do Magic+2 damage to all enemies, boosted by all ally and enemy daemons, and THEN 3 separate 20% chances to turn a random enemy into a daemon.

Now, doesn’t this mean that if he turns a random enemy into a daemon, he would actually HEAL the enemy? Since transforming normally refills a troops armor and life (ie: Umberwolf to Nosferatu or Bat Swarm, or Villager to Werewolf).This would totally negate any damage the spell just did to any troops that were transformed. Potentially, your cast could be beneficial to the enemy team. That just seems wrong.

I would like to suggest that the spell order change to : Give 3 separate 20% chances to turn a random enemy troop into a daemon, then deal magic+2 damage to all enemies, boosted by all ally and enemy daemons [4x]

Wouldn’t that make more sense?