As you know I like a balanced game and in the last years, The explosion tactic (quicker but riskier) has trumped the control tactic (more thinking, more predictable).
Devs told us Exploder were « on watch »
We got Doomskull, clearly giving more edge to Exploders.
We were told Exploders were on watch.
Now with Class Trait, we see the Hunt trait in action more and more, and once again, Exploders are benefiting (believe me, I have many Exploder teams, and they all are greatly faster since the Hunt trait).
So, still on watch or should we accept that this is what Gem of Wars should be now?
- Hunt trait puts Hunter Mark on 4-5 Matches.
- A Troop that is marked also takes double explosion damage. So say exploding 5 skulls and 2 doom skulls means 30 damage.